mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
200 lines
9.0 KiB
XML
200 lines
9.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0A121D95-0803-47DC-B839-FF76AE8F7E7F}</ProjectGuid>
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<OutputType>AppContainerExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Spine</RootNamespace>
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<AssemblyName>spine-monogame-example</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<PackageCertificateKeyFile>spine-monogame-example_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Windows8\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Windows8\Release\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;WINDOWS_STOREAPP</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>bin\Windows8\ARM\Debug\</OutputPath>
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<DebugType>full</DebugType>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<OutputPath>bin\Windows8\x64\Debug\</OutputPath>
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<NoWarn>;2008</NoWarn>
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<OutputPath>bin\Windows8\x86\Debug\</OutputPath>
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<NoWarn>;2008</NoWarn>
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<Optimize>true</Optimize>
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<NoWarn>;2008</NoWarn>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<ItemGroup>
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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<Reference Include="MonoGame.Framework">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XInput">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct2D1">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.Direct3D11">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.DXGI">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.MediaFoundation">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX.XAudio2">
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<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\..\spine-xna\example\src\ExampleGame.cs">
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<Link>ExampleGame.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine-xna\example\src\ExampleProgram.cs">
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<Link>ExampleProgram.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
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<SubType>Designer</SubType>
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</AppxManifest>
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.png">
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<Link>Assets\goblins-mesh.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\raptor.png">
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<Link>Assets\raptor.png</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.atlas">
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<Link>Assets\spineboy.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.json">
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<Link>Assets\spineboy.json</Link>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\spineboy.png">
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<Link>Assets\spineboy.png</Link>
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</Content>
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<Content Include="Assets\Logo.png" />
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<Content Include="Assets\SmallLogo.png" />
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<Content Include="Assets\SplashScreen.png" />
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<Content Include="Assets\StoreLogo.png" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\spine-monogame\windows8-store\src\SpineMonogameWindows8Store.csproj">
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<Project>{8e5baee2-8ccc-4a32-8bcf-5ff438056c0e}</Project>
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<Name>SpineMonogameWindows8Store</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\raptor.atlas">
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<Link>Assets\raptor.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\raptor.json">
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<Link>Assets\raptor.json</Link>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.atlas">
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<Link>Assets\goblins-mesh.atlas</Link>
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</Content>
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<Content Include="..\..\..\spine-xna\example\data\goblins-mesh.json">
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<Link>Assets\goblins-mesh.json</Link>
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</Content>
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</ItemGroup>
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<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '11.0' ">
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<VisualStudioVersion>11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |