spine-runtimes/.gitignore
John 1c19365325 [csharp][monogame][unity][xna] Updated to 3.3.x (#623)
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp

* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp

* [spine-csharp] Ported 3.3 changes of Bone

* [spine-csharp] Ported 3.3 changes of BoneData

* [spine-csharp] Ported 3.3 changes of Event

* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D

* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto

* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes

* [spine-csharp] fixed compilation errors initially not reported by Mono CS

* Minor clean up.

Every space has its place.™

* Match csharp 3.3 refactorings.

* [Unity] Minor cleanup in SkeletonBaker.

* Better exception messages.

* Removed extra usings. Matched whitespace style.

* Fixed Bone.cs method PascalCase and xml documentation.

* Fixed Exception ctor arguments.

* Fixed single bone IK mixing.

Matched libgdx commit:
e0ee18a088

* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete

* [Unity] Ragdoll: account for shear and new constraints.

* [spine-csharp] Ported 3.3 changes to SkeletonJson

* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging

* [spine-csharp] Fixed up XNA runtime

* Added simple example data in new exports/ folder

* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging

* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong

* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.

* [spine-xna] Added binary exports, modified XNA game

* [spine-xna] Added tank example

* Some cleanup. Relabeled generic todos.

* Prevent SpineEditorUtilities from orphaning failed instantiations.

* Ignore PathAttachment when checking for required atlas regions.

* [spine-csharp] the great spaces to tabs battle

* [spine-csharp] Fixed inherit deform.

* [spine-csharp] Match Skeleton.java properties and stuff.

* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode

* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks

* [csharp] Updated README.md

* [xna] [monogame] [unity] Updated README.md

* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"

This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.

* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix

* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.

* [csharp] Fix deformed weighted vertices condition + match libgdx closer.

* [csharp] Use internal ExposedList array for critical methods.

* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.

* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.

* [unity] Updated sample scenes and files.

* [csharp] Some formatting got left behind.

* [unity] New readme links + Removed redundant info.

* [exports] Remove dummy project.
2016-06-30 04:29:33 +08:00

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target
*Debug.win32
*.sdf
*.opensdf
*.suo
*.ipch
*.userprefs
*.pidb
*.cachefile
*.swp
*.user
.DS_Store
.idea/
build/
spine-c/Debug/*
spine-cpp/Debug/*
spine-sfml/Debug/*
spine-sfml/SFML
spine-sfml/dependencies
spine-libgdx/spine-libgdx/bin/*
spine-libgdx/spine-libgdx-tests/bin/*
spine-libgdx/spine-skeletonviewer/bin/*
spine-cocos2dx/dependencies
spine-cocos2dx/example/cocos2dx.zip
spine-cocos2dx/example/__MACOSX
spine-cocos2dx/example/cocos2d
spine-cocos2dx/example/proj.win32/spine-cocos2d-x.VC.opendb
xcuserdata/
spine-cocos2d-iphone/cocos2d/*
spine-cocos2d-iphone/spine-cocos2d-iphone-ios.xcodeproj/project.xcworkspace/xcshareddata/
spine-csharp/bin
spine-csharp/obj
spine-csharp/src/*.meta
spine-csharp/src/*.cs.meta
spine-csharp/src/Attachments/*.cs.meta
spine-monogame/xamarinstudio-ios/src/bin
spine-monogame/xamarinstudio-ios/src/obj
spine-monogame/xamarinstudio-ios/src/packages
spine-monogame/xamarinstudio-ios/example/bin
spine-monogame/xamarinstudio-ios/example/obj
spine-monogame/xamarinstudio-ios/example/packages
spine-monogame/windows8-store/src/bin
spine-monogame/windows8-store/src/obj
spine-monogame/windows8-store/example/spine-monogame-example_TemporaryKey.pfx
spine-monogame/windows8-store/example/obj/*
spine-monogame/windows8-store/example/bin/*
spine-xna/bin
spine-xna/obj
spine-xna/example/bin
spine-xna/example/obj
spine-unity/Assets/spine-csharp*
!spine-unity/Assets/spine-csharp/Place spine-csharp src here.*
spine-unity/spine-unity.CSharp.csproj
spine-unity/spine-unity.CSharp.Editor.csproj
spine-unity/ProjectSettings
spine-unity/Temp
spine-unity/Library
spine-unity/*.sln
spine-unity/obj
Assembly-*.csproj
Assembly-*.pidb
AssetStoreTools*
spine-tk2d/Assets/spine-csharp*
!spine-tk2d/Assets/spine-csharp/Place spine-csharp src here.*
spine-tk2d/ProjectSettings
spine-tk2d/Temp
spine-tk2d/Library
spine-tk2d/*.sln
spine-tk2d/Assets/TK2DROOT*
spine-tk2d/Assets/-tk2d*
spine-corona/spine-lua/
!spine-corona/spine-lua/Place spine-lua here.txt
spine-love/spine-lua/
spine-love/love/
!spine-love/spine-lua/Place spine-lua here.txt
spine-as3/spine-as3-example/bin
spine-as3/spine-as3-example/lib/.spine-as3.swc.stamp
spine-starling/spine-starling-example/bin
spine-starling/spine-starling-example/lib/.spine-starling.swc.stamp
spine-turbulenz/spine-js/spine.js
spine-threejs/spine-js/spine.js