16 lines
328 B
C#

using UnityEngine;
using System.Collections;
namespace Spine.Unity {
public class DoubleBufferedMesh {
readonly Mesh mesh1 = SpineMesh.NewMesh();
readonly Mesh mesh2 = SpineMesh.NewMesh();
bool usingMesh1;
public Mesh GetNextMesh () {
usingMesh1 = !usingMesh1;
return usingMesh1 ? mesh1 : mesh2;
}
}
}