2023-12-06 03:18:31 +01:00

38 lines
1.3 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="../dist/iife/spine-player.js"></script>
<link rel="stylesheet" href="../dist/spine-player.css">
<link rel="stylesheet" href="../../index.css">
</head>
<body style="margin:0">
<span class="overlay">Drag the swinging lady</span>
<div id="player" style="position: absolute; width: 100%; height: 100vh;">
</div>
<script>
var mouse = new spine.Vector3(),
last = new spine.Vector3();
new spine.SpinePlayer("player", {
skelUrl: "assets/celestial-circus-pro.skel",
atlasUrl: "assets/celestial-circus-pma.atlas",
showControls: true,
animation: "swing",
success: (player) => {
new spine.Input(player.canvas).addListener({
down: (x, y) => {
player.sceneRenderer.camera.screenToWorld(mouse.set(x, y, 0), player.canvas.clientWidth, player.canvas.clientHeight);
last.setFrom(mouse);
},
dragged: (x, y) => {
player.sceneRenderer.camera.screenToWorld(mouse.set(x, y, 0), player.canvas.clientWidth, player.canvas.clientHeight);
player.skeleton.getRootBone().x += mouse.x - last.x;
player.skeleton.getRootBone().y += mouse.y - last.y;
last.setFrom(mouse);
},
up: () => player.paused = false
});
},
});</script>
</body></html>