2016-08-24 16:16:45 +02:00

109 lines
3.5 KiB
HTML

<html>
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<style>
* { margin: 0; padding: 0; }
body, html { height: 100% }
canvas { position: absolute; width: 100% ;height: 100%; }
</style>
<body>
<canvas id="canvas"></canvas>
<center><div id="info" style="color: #fff; position: fixed; top: 0; width: 100%"></div></center>
<script>
var info, canvas;
var gl, renderer, input, assetManager;
var skeleton;
var coords = new spine.webgl.Vector3();
var temp = new spine.webgl.Vector3();
var temp2 = new spine.Vector2();
var lastFrameTime = Date.now() / 1000;
var target = null;
var boneName = "hip";
function init () {
info = document.getElementById("info");
canvas = document.getElementById("canvas");
canvas.width = window.innerWidth; canvas.height = window.innerHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl);
input = new spine.webgl.Input(canvas);
input.addListener({
down: function(x, y) {
var bone = skeleton.findBone(boneName);
renderer.camera.unproject(coords.set(x, y, 0));
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
target = bone;
}
},
up: function(x, y) {
target = null;
},
moved: function(x, y) {
if (target != null) {
renderer.camera.unproject(coords.set(x, y, 0));
if (target.parent !== null) {
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
target.x = temp2.x;
target.y = temp2.y;
} else {
target.x = coords.x - skeleton.x;
target.y = coords.y - skeleton.y;
}
}
}
})
assetManager.loadTexture("assets/spineboy.png");
assetManager.loadText("assets/spineboy-mesh.json");
assetManager.loadText("assets/spineboy.atlas");
requestAnimationFrame(loading);
}
function loading () {
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("assets/spineboy.atlas"), function(path) {
return assetManager.get("assets/" + path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("assets/spineboy-mesh.json"));
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
requestAnimationFrame(render);
} else requestAnimationFrame(loading);
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
renderer.resize();
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.line(-canvas.width, 0, canvas.width, 0, spine.Color.RED);
renderer.triangle(true, 100, 100, 200, 100, 150, 200, spine.Color.RED, spine.Color.GREEN, spine.Color.BLUE);
renderer.drawTexture(assetManager.get("assets/spineboy.png"), -200, 100, 200, 200);
renderer.line(0, -canvas.height, 0, canvas.height, spine.Color.GREEN);
renderer.rect(false, -200, 100, 200, 200, spine.Color.BLUE);
renderer.line(0, 0, 400, 400, spine.Color.BLUE);
skeleton.updateWorldTransform();
renderer.drawSkeleton(skeleton);
var bone = skeleton.findBone(boneName);
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, spine.Color.MAGENTA);
renderer.end();
requestAnimationFrame(render);
}
(function() {
init();
})();
</script>
</body>
</html>