72 lines
2.9 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import "TankExample.h"
#import "SpineboyExample.h"
@implementation TankExample
+ (CCScene*) scene {
CCScene *scene = [CCScene node];
[scene addChild:[TankExample node]];
return scene;
}
-(id) init {
self = [super init];
if (!self) return nil;
skeletonNode = [SkeletonAnimation skeletonWithFile:@"tank.json" atlasFile:@"tank.atlas" scale:0.2f];
[skeletonNode setAnimationForTrack:0 name:@"drive" loop:YES];
CGSize windowSize = [[CCDirector sharedDirector] viewSize];
[skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
[self addChild:skeletonNode];
self.userInteractionEnabled = YES;
self.contentSize = windowSize;
return self;
}
#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
if (!skeletonNode.debugBones)
skeletonNode.debugBones = true;
else if (skeletonNode.timeScale == 1)
skeletonNode.timeScale = 0.3f;
else
[[CCDirector sharedDirector] replaceScene:[SpineboyExample scene]];
}
#endif
@end