mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
91 lines
2.4 KiB
Haxe
91 lines
2.4 KiB
Haxe
package spine;
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import openfl.errors.ArgumentError;
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import openfl.Vector;
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import spine.attachments.Attachment;
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import spine.attachments.VertexAttachment;
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class Slot {
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private var _data:SlotData;
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private var _bone:Bone;
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public var color:Color;
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public var darkColor:Color;
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private var _attachment:Attachment;
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public var sequenceIndex = -1;
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public var attachmentState:Int = 0;
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public var deform:Vector<Float> = new Vector<Float>();
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public function new(data:SlotData, bone:Bone) {
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if (data == null)
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throw new ArgumentError("data cannot be null.");
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if (bone == null)
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throw new ArgumentError("bone cannot be null.");
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_data = data;
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_bone = bone;
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this.color = new Color(1, 1, 1, 1);
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this.darkColor = data.darkColor == null ? null : new Color(1, 1, 1, 1);
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setToSetupPose();
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}
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public var data(get, never):SlotData;
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private function get_data():SlotData {
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return _data;
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}
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public var bone(get, never):Bone;
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private function get_bone():Bone {
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return _bone;
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}
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public var skeleton(get, never):Skeleton;
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private function get_skeleton():Skeleton {
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return _bone.skeleton;
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}
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/** @return May be null. */
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public var attachment(get, set):Attachment;
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private function get_attachment():Attachment {
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return _attachment;
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}
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/** Sets the slot's attachment and, if the attachment changed, resets {@link #attachmentTime} and clears the {@link #deform}.
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* The deform is not cleared if the old attachment has the same {@link VertexAttachment#getDeformAttachment()} as the specified attachment.
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* @param attachment May be null. */
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public function set_attachment(attachmentNew:Attachment):Attachment {
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if (attachment == attachmentNew)
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return attachmentNew;
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if (!Std.isOfType(attachmentNew, VertexAttachment)
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|| !Std.isOfType(attachment, VertexAttachment)
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|| cast(attachmentNew, VertexAttachment).timelineAttachment != cast(attachment, VertexAttachment).timelineAttachment) {
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deform = new Vector<Float>();
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}
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_attachment = attachmentNew;
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sequenceIndex = -1;
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return attachmentNew;
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}
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public function setToSetupPose():Void {
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color.setFromColor(data.color);
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if (darkColor != null)
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darkColor.setFromColor(data.darkColor);
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if (_data.attachmentName == null) {
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attachment = null;
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} else {
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_attachment = null;
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attachment = skeleton.getAttachmentForSlotIndex(data.index, data.attachmentName);
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}
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}
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public function toString():String {
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return _data.name != null ? _data.name : "Slot?";
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}
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}
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