NathanSweet dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00

90 lines
3.3 KiB
Java

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package com.esotericsoftware.spine;
import com.badlogic.gdx.utils.ObjectMap;
/** Stores mixing times between animations. */
public class AnimationStateData {
private final SkeletonData skeletonData;
final ObjectMap<Key, Float> animationToMixTime = new ObjectMap();
final Key tempKey = new Key();
public AnimationStateData (SkeletonData skeletonData) {
this.skeletonData = skeletonData;
}
public SkeletonData getSkeletonData () {
return skeletonData;
}
public void setMix (String fromName, String toName, float duration) {
Animation from = skeletonData.findAnimation(fromName);
if (from == null) throw new IllegalArgumentException("Animation not found: " + fromName);
Animation to = skeletonData.findAnimation(toName);
if (to == null) throw new IllegalArgumentException("Animation not found: " + toName);
setMix(from, to, duration);
}
public void setMix (Animation from, Animation to, float duration) {
if (from == null) throw new IllegalArgumentException("from cannot be null.");
if (to == null) throw new IllegalArgumentException("to cannot be null.");
Key key = new Key();
key.a1 = from;
key.a2 = to;
animationToMixTime.put(key, duration);
}
public float getMix (Animation from, Animation to) {
tempKey.a1 = from;
tempKey.a2 = to;
Float time = animationToMixTime.get(tempKey);
if (time == null) return 0;
return time;
}
static class Key {
Animation a1, a2;
public int hashCode () {
return 31 * (31 + a1.hashCode()) + a2.hashCode();
}
public boolean equals (Object obj) {
if (this == obj) return true;
if (obj == null) return false;
Key other = (Key)obj;
if (a1 == null) {
if (other.a1 != null) return false;
} else if (!a1.equals(other.a1)) return false;
if (a2 == null) {
if (other.a2 != null) return false;
} else if (!a2.equals(other.a2)) return false;
return true;
}
}
}