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https://github.com/EsotericSoftware/spine-runtimes.git
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63 lines
2.8 KiB
C++
63 lines
2.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "Slate/SMeshWidget.h"
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#include "SlateCore.h"
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#include "SpineAtlasAsset.h"
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#include <spine/spine.h>
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class USpineWidget;
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class SSpineWidget : public SMeshWidget {
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public:
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SLATE_BEGIN_ARGS(SSpineWidget) : _MeshData(nullptr) {}
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SLATE_ARGUMENT(USlateVectorArtData *, MeshData)
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SLATE_END_ARGS()
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void Construct(const FArguments &Args);
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void SetData(USpineWidget *Widget);
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FSlateBrush *brush;
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protected:
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virtual int32 OnPaint(const FPaintArgs &Args, const FGeometry &AllottedGeometry, const FSlateRect &MyCullingRect, FSlateWindowElementList &OutDrawElements, int32 LayerId, const FWidgetStyle &InWidgetStyle, bool bParentEnabled) const override;
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void UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawElements, const FGeometry &AllottedGeometry, spine::Skeleton *Skeleton);
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void Flush(int32 LayerId, FSlateWindowElementList &OutDrawElements, const FGeometry &AllottedGeometry, int &Idx, TArray<FVector> &Vertices, TArray<int32> &Indices, TArray<FVector2D> &Uvs, TArray<FColor> &Colors, TArray<FVector> &Colors2, UMaterialInstanceDynamic *Material);
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USpineWidget *widget;
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FRenderData renderData;
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FVector boundsMin;
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FVector boundsSize;
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};
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