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spine-runtimes/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component
History
Mario Zechner d12b15ca8d [csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
..
SkeletonAnimationPlayableHandle.cs
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
SkeletonAnimationPlayableHandle.cs.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
SkeletonGraphicPlayableHandle.cs
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
SkeletonGraphicPlayableHandle.cs.meta
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724.
2020-07-23 16:28:37 +02:00
SpinePlayableHandleBase.cs
[unity] Added Timeline support for SkeletonGraphic. Fixed multi-track Timeline preview when scrubbing in the Editor (note: requires ascending track ordering). Closes #1313. Closes #1724.
2020-07-23 16:28:37 +02:00
SpinePlayableHandleBase.cs.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
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