Float32Array.length is read only and will not resize the array. This caused the .length to always be 0 and thus not use ffd in spine.WeightedMeshAttachment.computerWorldVertices(). This proposed fix instead creates a new array when the size has changed.
spine-js
The spine-js runtime provides functionality to load and manipulate Spine skeletal animation data using JavaScript. It does not perform rendering but can be extended to enable Spine animations for other JavaScript-based projects.
spine-canvas
The spine-canvas runtime extends spine-js and is a basic example of how to perform rendering using an HTML5 canvas. Because spine-canvas renders rectangular images, nonuniform scaling and mesh attachments are not supported.
Licensing
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid Spine license. Please see the Spine Runtimes Software License for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, Section 2 of the Spine Software License grants the right to create and distribute derivative works of the Spine Runtimes.
Spine version
spine-js works with data exported from Spine 3.1.08. Updating spine-js to v3.2 is in progress.
spine-js supports all Spine features. spine-canvas does not support color tinting, mesh attachments, or nonuniform scaling.
spine-js does not yet support loading the binary format.
Setup
- Download the Spine Runtimes source using git or by downloading it as a zip.
- Include the
spine.jsfile (and optionally thespine-canvas.jsfile) in your project.