223 lines
8.3 KiB
Lua

------------------------------------------------------------------------------
-- Spine Runtime Software License - Version 1.0
--
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms in whole or in part, with
-- or without modification, are permitted provided that the following conditions
-- are met:
--
-- 1. A Spine Essential, Professional, Enterprise, or Education License must
-- be purchased from Esoteric Software and the license must remain valid:
-- http://esotericsoftware.com/
-- 2. Redistributions of source code must retain this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer.
-- 3. Redistributions in binary form must reproduce this license, which is the
-- above copyright notice, this declaration of conditions and the following
-- disclaimer, in the documentation and/or other materials provided with the
-- distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
spine = {}
spine.utils = require "spine-lua.utils"
spine.SkeletonJson = require "spine-lua.SkeletonJson"
spine.SkeletonData = require "spine-lua.SkeletonData"
spine.BoneData = require "spine-lua.BoneData"
spine.SlotData = require "spine-lua.SlotData"
spine.Skin = require "spine-lua.Skin"
spine.RegionAttachment = require "spine-lua.RegionAttachment"
spine.Skeleton = require "spine-lua.Skeleton"
spine.Bone = require "spine-lua.Bone"
spine.Slot = require "spine-lua.Slot"
spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
spine.Animation = require "spine-lua.Animation"
spine.AnimationStateData = require "spine-lua.AnimationStateData"
spine.AnimationState = require "spine-lua.AnimationState"
spine.utils.readFile = function (fileName, base)
if not base then base = system.ResourceDirectory end
local path = system.pathForFile(fileName, base)
local file = io.open(path, "r")
if not file then return nil end
local contents = file:read("*a")
io.close(file)
return contents
end
local json = require "json"
spine.utils.readJSON = function (text)
return json.decode(text)
end
spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.
spine.Skeleton.new_super = spine.Skeleton.new
function spine.Skeleton.new (skeletonData, group)
-- Skeleton extends a group.
local self = spine.Skeleton.new_super(skeletonData)
self.group = group or display.newGroup()
self.images = {}
-- createImage can customize where images are found.
function self:createImage (attachment)
return display.newImage(attachment.name .. ".png")
end
-- updateWorldTransform positions images.
local updateWorldTransform_super = self.updateWorldTransform
function self:updateWorldTransform ()
updateWorldTransform_super(self)
local images = self.images
local skeletonR, skeletonG, skeletonB, skeletonA = self.r, self.g, self.b, self.a
for i,slot in ipairs(self.drawOrder) do
local attachment = slot.attachment
local image = images[slot]
if not attachment then -- Attachment is gone, remove the image.
if image then
image:removeSelf()
images[slot] = nil
end
else
if image and image.attachment ~= attachment then -- Attachment image has changed.
if self.modifyImage then
self:modifyImage(image, attachment)
image.lastR, image.lastG, image.lastB, image.lastA = nil, nil, nil, nil
image.attachment = attachment
else -- If no modifier supplied just remove the image and it will be recreated.
image:removeSelf()
images[slot] = nil
image = nil
end
end
if not image then -- Create new image.
image = self:createImage(attachment)
if image then
image.attachment = attachment
image:setReferencePoint(display.CenterReferencePoint)
image.width = attachment.width
image.height = attachment.height
else
print("Error creating image: " .. attachment.name)
image = spine.Skeleton.failed
end
if slot.data.additiveBlending then image.blendMode = "add" end
images[slot] = image
if i < self.group.numChildren then
self.group:insert(i, image)
else
self.group:insert(image)
end
end
-- Position image based on attachment and bone.
if image ~= spine.Skeleton.failed then
local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)
local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
if not image.lastX then
image.x, image.y = x, y
image.lastX, image.lastY = x, y
elseif image.lastX ~= x or image.lastY ~= y then
image:translate(x - image.lastX, y - image.lastY)
image.lastX, image.lastY = x, y
end
local xScale = attachment.scaleX * flipX
local yScale = attachment.scaleY * flipY
-- Fix scaling when attachment is rotated 90 or -90.
local rotation = math.abs(attachment.rotation) % 180
if (rotation == 90) then
xScale = xScale * slot.bone.worldScaleY
yScale = yScale * slot.bone.worldScaleX
else
xScale = xScale * slot.bone.worldScaleX
yScale = yScale * slot.bone.worldScaleY
if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
image.rotationWarning = true
print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
.." cardinal angles will not work as expected with Corona.\n"
.." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
end
end
if not image.lastScaleX then
image.xScale, image.yScale = xScale, yScale
image.lastScaleX, image.lastScaleY = xScale, yScale
elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
image.lastScaleX, image.lastScaleY = xScale, yScale
end
rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
if not image.lastRotation then
image.rotation = rotation
image.lastRotation = rotation
elseif rotation ~= image.lastRotation then
image:rotate(rotation - image.lastRotation)
image.lastRotation = rotation
end
local r, g, b, a = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b, skeletonA * slot.a
if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
image:setFillColor(r, g, b)
image.lastR, image.lastG, image.lastB = r, g, b
end
if a and (image.lastA ~= a or not image.lastA) then
image.lastA = a / 255
image.alpha = image.lastA
end
end
end
end
if self.debug then
for i,bone in ipairs(self.bones) do
if not bone.line then
bone.line = display.newLine(0, 0, bone.data.length, 0)
bone.line:setColor(255, 0, 0)
end
bone.line.x = bone.worldX
bone.line.y = -bone.worldY
bone.line.rotation = -bone.worldRotation
if self.flipX then
bone.line.xScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.xScale = 1
end
if self.flipY then
bone.line.yScale = -1
bone.line.rotation = -bone.line.rotation
else
bone.line.yScale = 1
end
self.group:insert(bone.line)
if not bone.circle then
bone.circle = display.newCircle(0, 0, 3)
bone.circle:setFillColor(0, 255, 0)
end
bone.circle.x = bone.worldX
bone.circle.y = -bone.worldY
self.group:insert(bone.circle)
end
end
end
return self
end
return spine