2018-04-17 08:05:46 +08:00

63 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Spine.Unity.Examples {
public class SpineboyFreeze : MonoBehaviour {
public SkeletonAnimation skeletonAnimation;
public AnimationReferenceAsset freeze;
public AnimationReferenceAsset idle;
public Color freezeColor;
public Color freezeBlackColor;
public ParticleSystem particles;
public float freezePoint = 0.5f;
public string colorProperty = "_Color";
public string blackTintProperty = "_Black";
MaterialPropertyBlock block;
MeshRenderer meshRenderer;
IEnumerator Start () {
block = new MaterialPropertyBlock();
meshRenderer = GetComponent<MeshRenderer>();
particles.Stop();
particles.Clear();
var main = particles.main;
main.loop = false;
var state = skeletonAnimation.AnimationState;
while (true) {
yield return new WaitForSeconds(1f);
// Play freeze animation
state.SetAnimation(0, freeze, false);
yield return new WaitForSeconds(freezePoint);
// Freeze effects
particles.Play();
block.SetColor(colorProperty, freezeColor);
block.SetColor(blackTintProperty, freezeBlackColor);
meshRenderer.SetPropertyBlock(block);
yield return new WaitForSeconds(2f);
// Return to Idle
state.SetAnimation(0, idle, true);
block.SetColor(colorProperty, Color.white);
block.SetColor(blackTintProperty, Color.black);
meshRenderer.SetPropertyBlock(block);
yield return null;
}
}
}
}