spine-runtimes/spine-xna/src/XnaTextureLoader.cs
NathanSweet 80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00

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/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
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using System;
using System.IO;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Spine {
public class XnaTextureLoader : TextureLoader {
GraphicsDevice device;
public XnaTextureLoader (GraphicsDevice device) {
this.device = device;
}
public void Load (AtlasPage page, String path) {
Texture2D texture = Util.LoadTexture(device, path);
page.rendererObject = texture;
page.width = texture.Width;
page.height = texture.Height;
}
public void Unload (Object texture) {
((Texture2D)texture).Dispose();
}
}
}