NathanSweet 26e4fb0d74 License header update.
2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00

102 lines
4.1 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Bone.h>
#include <spine/extension.h>
static int yDown;
void spBone_setYDown (int value) {
yDown = value;
}
spBone* spBone_create (spBoneData* data, spBone* parent) {
spBone* self = NEW(spBone);
CONST_CAST(spBoneData*, self->data) = data;
CONST_CAST(spBone*, self->parent) = parent;
spBone_setToSetupPose(self);
return self;
}
void spBone_dispose (spBone* self) {
FREE(self);
}
void spBone_setToSetupPose (spBone* self) {
self->x = self->data->x;
self->y = self->data->y;
self->rotation = self->data->rotation;
self->scaleX = self->data->scaleX;
self->scaleY = self->data->scaleY;
}
void spBone_updateWorldTransform (spBone* self, int flipX, int flipY) {
float radians, cosine, sine;
if (self->parent) {
CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX;
CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY;
if (self->data->inheritScale) {
CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY;
} else {
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
}
CONST_CAST(float, self->worldRotation) =
self->data->inheritRotation ? self->parent->worldRotation + self->rotation : self->rotation;
} else {
CONST_CAST(float, self->worldX) = flipX ? -self->x : self->x;
CONST_CAST(float, self->worldY) = flipY != yDown ? -self->y : self->y;
CONST_CAST(float, self->worldScaleX) = self->scaleX;
CONST_CAST(float, self->worldScaleY) = self->scaleY;
CONST_CAST(float, self->worldRotation) = self->rotation;
}
radians = (float)(self->worldRotation * 3.1415926535897932385 / 180);
#ifdef __STDC_VERSION__
cosine = cosf(radians);
sine = sinf(radians);
#else
cosine = (float)cos(radians);
sine = (float)sin(radians);
#endif
CONST_CAST(float, self->m00) = cosine * self->worldScaleX;
CONST_CAST(float, self->m10) = sine * self->worldScaleX;
CONST_CAST(float, self->m01) = -sine * self->worldScaleY;
CONST_CAST(float, self->m11) = cosine * self->worldScaleY;
if (flipX) {
CONST_CAST(float, self->m00) = -self->m00;
CONST_CAST(float, self->m01) = -self->m01;
}
if (flipY != yDown) {
CONST_CAST(float, self->m10) = -self->m10;
CONST_CAST(float, self->m11) = -self->m11;
}
}