2019-05-02 11:38:19 +02:00

76 lines
3.2 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export class Skin {
name: string;
attachments = new Array<Map<Attachment>>();
constructor (name: string) {
if (name == null) throw new Error("name cannot be null.");
this.name = name;
}
addAttachment (slotIndex: number, name: string, attachment: Attachment) {
if (attachment == null) throw new Error("attachment cannot be null.");
let attachments = this.attachments;
if (slotIndex >= attachments.length) attachments.length = slotIndex + 1;
if (!attachments[slotIndex]) attachments[slotIndex] = { };
attachments[slotIndex][name] = attachment;
}
/** @return May be null. */
getAttachment (slotIndex: number, name: string): Attachment {
let dictionary = this.attachments[slotIndex];
return dictionary ? dictionary[name] : null;
}
/** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */
attachAll (skeleton: Skeleton, oldSkin: Skin) {
let slotIndex = 0;
for (let i = 0; i < skeleton.slots.length; i++) {
let slot = skeleton.slots[i];
let slotAttachment = slot.getAttachment();
if (slotAttachment && slotIndex < oldSkin.attachments.length) {
let dictionary = oldSkin.attachments[slotIndex];
for (let key in dictionary) {
let skinAttachment:Attachment = dictionary[key];
if (slotAttachment == skinAttachment) {
let attachment = this.getAttachment(slotIndex, key);
if (attachment != null) slot.setAttachment(attachment);
break;
}
}
}
slotIndex++;
}
}
}
}