mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include - Added scaffold for DebugPrinter to be used by runtime comparison tests - Added build.sh
95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/TransformConstraintPose.h>
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using namespace spine;
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TransformConstraintPose::TransformConstraintPose() : _mixRotate(0), _mixX(0), _mixY(0), _mixScaleX(0), _mixScaleY(0), _mixShearY(0) {
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}
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TransformConstraintPose::~TransformConstraintPose() {
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}
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void TransformConstraintPose::set(TransformConstraintPose &pose) {
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_mixRotate = pose._mixRotate;
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_mixX = pose._mixX;
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_mixY = pose._mixY;
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_mixScaleX = pose._mixScaleX;
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_mixScaleY = pose._mixScaleY;
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_mixShearY = pose._mixShearY;
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}
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float TransformConstraintPose::getMixRotate() {
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return _mixRotate;
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}
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void TransformConstraintPose::setMixRotate(float mixRotate) {
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this->_mixRotate = mixRotate;
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}
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float TransformConstraintPose::getMixX() {
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return _mixX;
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}
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void TransformConstraintPose::setMixX(float mixX) {
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this->_mixX = mixX;
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}
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float TransformConstraintPose::getMixY() {
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return _mixY;
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}
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void TransformConstraintPose::setMixY(float mixY) {
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this->_mixY = mixY;
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}
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float TransformConstraintPose::getMixScaleX() {
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return _mixScaleX;
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}
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void TransformConstraintPose::setMixScaleX(float mixScaleX) {
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this->_mixScaleX = mixScaleX;
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}
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float TransformConstraintPose::getMixScaleY() {
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return _mixScaleY;
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}
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void TransformConstraintPose::setMixScaleY(float mixScaleY) {
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this->_mixScaleY = mixScaleY;
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}
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float TransformConstraintPose::getMixShearY() {
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return _mixShearY;
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}
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void TransformConstraintPose::setMixShearY(float mixShearY) {
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this->_mixShearY = mixShearY;
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} |