91 lines
3.3 KiB
Dart

///
/// Spine Runtimes License Agreement
/// Last updated April 5, 2025. Replaces all prior versions.
///
/// Copyright (c) 2013-2025, Esoteric Software LLC
///
/// Integration of the Spine Runtimes into software or otherwise creating
/// derivative works of the Spine Runtimes is permitted under the terms and
/// conditions of Section 2 of the Spine Editor License Agreement:
/// http://esotericsoftware.com/spine-editor-license
///
/// Otherwise, it is permitted to integrate the Spine Runtimes into software
/// or otherwise create derivative works of the Spine Runtimes (collectively,
/// "Products"), provided that each user of the Products must obtain their own
/// Spine Editor license and redistribution of the Products in any form must
/// include this license and copyright notice.
///
/// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
/// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
/// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
/// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
/// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
/// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
/// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
/// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
/// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
///
import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class IkFollowing extends StatefulWidget {
const IkFollowing({Key? key}) : super(key: key);
@override
IkFollowingState createState() => IkFollowingState();
}
class IkFollowingState extends State<IkFollowing> {
late SpineWidgetController controller;
Offset? crossHairPosition;
@override
void initState() {
super.initState();
controller = SpineWidgetController(
onInitialized: (controller) {
// Set the walk animation on track 0, let it loop
controller.animationState.setAnimation(0, "walk", true);
controller.animationState.setAnimation(1, "aim", true);
},
onAfterUpdateWorldTransforms: (controller) {
final worldPosition = crossHairPosition;
if (worldPosition == null) return;
final bone = controller.skeleton.findBone("crosshair")!;
final parent = bone.parent;
if (parent != null) {
final position = parent.appliedPose.worldToLocal(worldPosition.dx, worldPosition.dy);
bone.appliedPose.x = position.x;
bone.appliedPose.y = position.y;
}
},
);
}
void _updateBonePosition(Offset position) {
crossHairPosition = controller.toSkeletonCoordinates(position);
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('IK Following')),
body: GestureDetector(
onPanDown: (drag) => _updateBonePosition(drag.localPosition),
onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
child: SpineWidget.fromAsset(
"assets/spineboy.atlas",
"assets/spineboy-pro.skel",
controller,
alignment: Alignment.centerLeft,
),
),
);
}
}