mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 17:56:04 +08:00
104 lines
4.1 KiB
Dart
104 lines
4.1 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'package:universal_ffi/ffi_utils.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'attachment.dart';
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import 'bounding_box_attachment.dart';
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import 'clipping_attachment.dart';
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import 'mesh_attachment.dart';
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import 'path_attachment.dart';
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import 'point_attachment.dart';
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import 'region_attachment.dart';
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import 'sequence_mode.dart';
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import 'slot_timeline.dart';
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import 'timeline.dart';
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/// SequenceTimeline wrapper
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class SequenceTimeline extends Timeline implements SlotTimeline {
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final Pointer<spine_sequence_timeline_wrapper> _ptr;
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SequenceTimeline.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
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/// Get the native pointer for FFI calls
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@override
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Pointer get nativePtr => _ptr;
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factory SequenceTimeline(int frameCount, int slotIndex, Attachment attachment) {
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final ptr =
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SpineBindings.bindings.spine_sequence_timeline_create(frameCount, slotIndex, attachment.nativePtr.cast());
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return SequenceTimeline.fromPointer(ptr);
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}
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void dispose() {
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SpineBindings.bindings.spine_sequence_timeline_dispose(_ptr);
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}
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void setFrame(int frame, double time, SequenceMode mode, int index, double delay) {
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SpineBindings.bindings.spine_sequence_timeline_set_frame(_ptr, frame, time, mode.value, index, delay);
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}
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Attachment get attachment {
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final result = SpineBindings.bindings.spine_sequence_timeline_get_attachment(_ptr);
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final rtti = SpineBindings.bindings.spine_attachment_get_rtti(result);
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final className = SpineBindings.bindings.spine_rtti_get_class_name(rtti).cast<Utf8>().toDartString();
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switch (className) {
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case 'spine_bounding_box_attachment':
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return BoundingBoxAttachment.fromPointer(result.cast());
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case 'spine_clipping_attachment':
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return ClippingAttachment.fromPointer(result.cast());
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case 'spine_mesh_attachment':
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return MeshAttachment.fromPointer(result.cast());
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case 'spine_path_attachment':
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return PathAttachment.fromPointer(result.cast());
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case 'spine_point_attachment':
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return PointAttachment.fromPointer(result.cast());
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case 'spine_region_attachment':
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return RegionAttachment.fromPointer(result.cast());
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default:
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throw UnsupportedError('Unknown concrete type: $className for abstract class Attachment');
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}
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}
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@override
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int get slotIndex {
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final result = SpineBindings.bindings.spine_sequence_timeline_get_slot_index(_ptr);
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return result;
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}
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@override
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set slotIndex(int value) {
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SpineBindings.bindings.spine_sequence_timeline_set_slot_index(_ptr, value);
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}
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}
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