Mario Zechner 3d5a66b5f8 Formatting
2025-08-28 13:57:28 +02:00

61 lines
2.7 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Foundation
import SpineC
// MARK: - Skeleton Extensions
extension Skeleton {
/// Get the axis-aligned bounding box (AABB) containing all world vertices of the skeleton
public var bounds: Bounds {
let output = ArrayFloat()
spine_skeleton_get_bounds(
_ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
let bounds = Bounds(
x: output[0],
y: output[1],
width: output[2],
height: output[3]
)
return bounds
}
/// Get the position of the skeleton
public func getPosition() -> Vector {
let output = ArrayFloat()
spine_skeleton_get_position_v(
_ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self),
output._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self))
let position = Vector(x: output[0], y: output[1])
return position
}
}