2025-07-15 22:56:12 +02:00

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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_MixPose_h
#define Spine_MixPose_h
namespace spine {
/// Controls how timeline values are mixed with setup pose values or current pose values when a timeline is applied with
/// alpha < 1.
///
/// See Timeline::apply().
enum MixBlend {
/// Transitions between the setup and timeline values (the current value is not used). Before the first frame, the setup
/// value is used.
///
/// MixBlend_Setup is intended to transition to or from the setup pose, not for animations layered on top of others.
MixBlend_Setup = 0,
/// Transitions between the current and timeline values. Before the first frame, transitions between the current and setup
/// values. Timelines which perform instant transitions, such as DrawOrderTimeline or AttachmentTimeline, use
/// the setup value before the first frame.
///
/// MixBlend_First is intended for the first animations applied, not for animations layered on top of others.
MixBlend_First,
/// Transitions between the current and timeline values. No change is made before the first frame.
///
/// MixBlend_Replace is intended for animations layered on top of others, not for the first animations applied.
MixBlend_Replace,
/// Transitions between the current value and the current plus timeline values. No change is made before the first frame.
///
/// MixBlend_Add is intended for animations layered on top of others, not for the first animations applied.
///
/// Properties set by additive animations must be set manually or by another animation before applying the additive
/// animations, else the property values will increase each time the additive animations are applied.
MixBlend_Add
};
}
#endif /* Spine_MixPose_h */