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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Slider_h
#define Spine_Slider_h
#include <spine/Constraint.h>
#include <spine/SliderData.h>
#include <spine/SliderPose.h>
namespace spine {
class Skeleton;
class Bone;
class Animation;
/// Stores the setup pose for a PhysicsConstraint.
///
/// See https://esotericsoftware.com/spine-physics-constraints Physics constraints in the Spine User Guide.
class SP_API Slider : public ConstraintGeneric<Slider, SliderData, SliderPose> {
friend class Skeleton;
friend class SliderTimeline;
friend class SliderMixTimeline;
RTTI_DECL
public:
Slider(SliderData &data, Skeleton &skeleton);
Slider &copy(Skeleton &skeleton);
virtual void update(Skeleton &skeleton, Physics physics) override;
virtual void sort(Skeleton &skeleton) override;
virtual bool isSourceActive() override;
Bone &getBone();
void setBone(Bone &bone);
private:
Bone *_bone;
static float _offsets[6];
};
}
#endif /* Spine_Slider_h */