mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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75 lines
3.2 KiB
C#
75 lines
3.2 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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/// <summary>
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/// Stores a bone's local pose.
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/// </summary>
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public class BoneLocal : IPose<BoneLocal> {
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internal float x, y, rotation, scaleX, scaleY, shearX, shearY;
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internal Inherit inherit;
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public void Set (BoneLocal pose) {
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if (pose == null) throw new ArgumentNullException("pose", "pose cannot be null.");
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x = pose.x;
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y = pose.y;
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rotation = pose.rotation;
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scaleX = pose.scaleX;
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scaleY = pose.scaleY;
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shearX = pose.shearX;
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shearY = pose.shearY;
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inherit = pose.inherit;
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}
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/// <summary>The local X translation.</summary>
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public float X { get { return x; } set { x = value; } }
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/// <summary>The local Y translation.</summary>
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public float Y { get { return y; } set { y = value; } }
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/// <summary>The local rotation.</summary>
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public float Rotation { get { return rotation; } set { rotation = value; } }
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/// <summary>The local scaleX.</summary>
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public float ScaleX { get { return scaleX; } set { scaleX = value; } }
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/// <summary>The local scaleY.</summary>
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public float ScaleY { get { return scaleY; } set { scaleY = value; } }
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/// <summary>The local shearX.</summary>
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public float ShearX { get { return shearX; } set { shearX = value; } }
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/// <summary>The local shearY.</summary>
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public float ShearY { get { return shearY; } set { shearY = value; } }
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/// <summary>Determines how parent world transforms affect this bone.</summary>
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public Inherit Inherit { get { return inherit; } set { inherit = value; } }
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}
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}
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