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https://github.com/EsotericSoftware/spine-runtimes.git
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42 lines
2.2 KiB
TypeScript
42 lines
2.2 KiB
TypeScript
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type HTMLContentType = "html" | "bbcode" | "text";
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type HTMLSetClassMode = "add" | "toggle" | "remove";
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type HTMLSetAttributeMode = "set" | "remove";
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type HTMLInsertAtType = "start" | "end" | "replace";
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type HTMLScrollDirectionType = "left" | "top";
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interface HTMLInstanceElementEvent<InstType = IHTMLElementInstance> extends InstanceEvent<InstType> {
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targetId: string;
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targetClass: string;
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}
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interface HTMLInstanceAnimationEvent<InstType = IHTMLElementInstance> extends HTMLInstanceElementEvent<InstType> {
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animationName: string;
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}
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interface HTMLInstanceEventMap<InstType = IHTMLElementInstance> extends WorldInstanceEventMap<InstType> {
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"click": HTMLInstanceElementEvent<InstType>;
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"animationend": HTMLInstanceAnimationEvent<InstType>;
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}
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/** Represents the HTML Element object.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/plugin-interfaces/html-element | IHTMLElementInstance documentation } */
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declare class IHTMLElementInstance extends IDOMInstance
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{
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addEventListener<K extends keyof HTMLInstanceEventMap<this>>(type: K, listener: (ev: HTMLInstanceEventMap<this>[K]) => any): void;
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removeEventListener<K extends keyof HTMLInstanceEventMap<this>>(type: K, listener: (ev: HTMLInstanceEventMap<this>[K]) => any): void;
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setContent(str: string, type?: HTMLContentType, selector?: string, isAll?: boolean): Promise<void>;
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insertContent(str: string, type?: HTMLContentType, atEnd?: boolean, selector?: string, isAll?: boolean): Promise<void>;
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setContentClass(mode: HTMLSetClassMode, classArr: string | string[], selector: string, isAll?: boolean): Promise<void>;
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setContentAttribute(mode: HTMLSetAttributeMode, attrib: string, value: string, selector: string, isAll?: boolean): Promise<void>;
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setContentCssStyle(propName: string, value: string, selector: string, isAll?: boolean) : Promise<void>;
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positionInstanceAtElement(inst: IWorldInstance, selector: string): Promise<void>;
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createSpriteImgElement(spriteInst: ISpriteInstance, selector: string, insertAt: HTMLInsertAtType, id?: string, class_?: string): Promise<void>;
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setScrollPosition(selector: string, direction: HTMLScrollDirectionType, position: number): Promise<void>;
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htmlContent: string;
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textContent: string;
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}
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