mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
27 lines
1.3 KiB
TypeScript
27 lines
1.3 KiB
TypeScript
|
|
declare class BehaviorInstanceEvent<InstType, BehInstType> implements ConstructEvent {
|
|
instance: InstType;
|
|
behaviorInstance: BehInstType;
|
|
}
|
|
|
|
interface BehaviorInstanceEventMap<InstType, BehInstType> {
|
|
|
|
}
|
|
|
|
/** Represents an instance of a behavior associated with a specific object instance.
|
|
* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/object-interfaces/ibehaviorinstance | IBehaviorInstance documentation } */
|
|
declare class IBehaviorInstance<InstType>
|
|
{
|
|
// Note IBehaviorInstance does not derive from ConstructEventTargetDispatcher - it implements it
|
|
// separately to make use of <this> in its type definition (similar to IInstance, but using both
|
|
// <this> and <InstType> for the corresponding instance type).
|
|
addEventListener<K extends keyof BehaviorInstanceEventMap<InstType, this>>(type: K, listener: (ev: BehaviorInstanceEventMap<InstType, this>[K]) => any): void;
|
|
removeEventListener<K extends keyof BehaviorInstanceEventMap<InstType, this>>(type: K, listener: (ev: BehaviorInstanceEventMap<InstType, this>[K]) => any): void;
|
|
dispatchEvent(evt: ConstructEvent): void;
|
|
|
|
readonly runtime: IRuntime;
|
|
readonly behavior: IBehavior_;
|
|
readonly behaviorType: IBehaviorType;
|
|
readonly instance: InstType;
|
|
}
|