mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
67 lines
2.2 KiB
TypeScript
67 lines
2.2 KiB
TypeScript
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interface ConstructLayerDrawEvent extends ConstructDrawEvent {
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layer: IAnyProjectLayer;
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}
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interface LayerEventMap {
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"beforedraw": ConstructLayerDrawEvent,
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"afterdraw": ConstructLayerDrawEvent
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}
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/** Represents a layer on a layout in the project.
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* @see {@link https://www.construct.net/make-games/manuals/construct-3/scripting/scripting-reference/layout-interfaces/ilayout/ilayer | ILayer documentation } */
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declare class ILayer extends ConstructEventTarget<LayerEventMap>
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{
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readonly runtime: IRuntime;
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readonly name: string;
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readonly layout: IAnyProjectLayout;
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readonly index: number;
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isVisible: boolean;
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readonly isSelfAndParentsVisible: boolean;
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isInteractive: boolean;
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isHTMLElementsLayer: boolean;
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readonly isSelfAndParentsInteractive: boolean;
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isTransparent: boolean;
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isForceOwnTexture: boolean;
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opacity: number;
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scale: number;
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scaleRate: number;
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angle: number;
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parallaxX: number;
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parallaxY: number;
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zElevation: number;
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blendMode: BlendModeParameter;
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backgroundColor: Vec3Arr;
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renderingMode: "2d" | "3d";
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sampling: SamplingModeOrAutoType;
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activeSampling: SamplingModeType;
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scrollX: number;
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scrollY: number;
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scrollTo(x: number, y: number): void;
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getScrollPosition(): Vec2Arr;
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restoreScrollPosition(): void;
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getViewport(): DOMRect;
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/** Translate a position in CSS pixels to layer co-ordinates on this layer. */
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cssPxToLayer(clientX: number, clientY: number, z?: number): Vec2Arr;
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/** Translate a position in layer co-ordinates on this layer to CSS pixels. */
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layerToCssPx(layerX: number, layerY: number, z?: number): Vec2Arr;
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/** Translate a position on the draw surface to layer co-ordinates on this layer. */
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drawSurfaceToLayer(clientX: number, clientY: number, z?: number): Vec2Arr;
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/** Translate a position in layer co-ordinates on this layer to the draw surface. */
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layerToDrawSurface(layerX: number, layerY: number, z?: number): Vec2Arr;
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readonly renderScale: number;
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readonly parentLayer: IAnyProjectLayer | null;
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parentLayers(): Generator<IAnyProjectLayer>;
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subLayers(): Generator<IAnyProjectLayer>;
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allSubLayers(): Generator<IAnyProjectLayer>;
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}
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