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spine-runtimes/spine-unity/Assets/Spine
History
NathanSweet 271d0b630a Double buffer meshes.
Number 13:
http://docs.unity3d.com/Documentation/Manual/MobileOptimisation.html
2013-10-08 21:23:36 +02:00
..
Editor
Updated license.
2013-10-04 04:13:09 +02:00
Shaders
Shadows for non-lit shader.
2013-10-08 21:00:21 +02:00
AtlasAsset.cs
Updated license.
2013-10-04 04:13:09 +02:00
AtlasAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Editor.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
Shaders.meta
Support Unity lighting.
2013-10-08 16:55:10 +02:00
SkeletonAnimation.cs
Updated license.
2013-10-04 04:13:09 +02:00
SkeletonAnimation.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonComponent.cs
Double buffer meshes.
2013-10-08 21:23:36 +02:00
SkeletonComponent.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
SkeletonDataAsset.cs
Updated license.
2013-10-04 04:13:09 +02:00
SkeletonDataAsset.cs.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
spine-csharp.meta
Refactored spine-unity to support multiple materials.
2013-08-03 15:44:04 +02:00
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