mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
85 lines
2.9 KiB
Lua
85 lines
2.9 KiB
Lua
-------------------------------------------------------------------------------
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-- Spine Runtimes Software License
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-- Version 2.3
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--
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-- Copyright (c) 2013-2015, Esoteric Software
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-- All rights reserved.
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--
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-- You are granted a perpetual, non-exclusive, non-sublicensable and
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-- non-transferable license to use, install, execute and perform the Spine
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-- Runtimes Software (the "Software") and derivative works solely for personal
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-- or internal use. Without the written permission of Esoteric Software (see
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-- Section 2 of the Spine Software License Agreement), you may not (a) modify,
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-- translate, adapt or otherwise create derivative works, improvements of the
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-- Software or develop new applications using the Software or (b) remove,
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-- delete, alter or obscure any trademarks or any copyright, trademark, patent
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-- or other intellectual property or proprietary rights notices on or in the
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-- Software, including any copy thereof. Redistributions in binary or source
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-- form must include this license and terms.
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--
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-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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-- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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-- EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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-- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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-- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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-- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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-- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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-- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-------------------------------------------------------------------------------
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local Slot = {}
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function Slot.new (slotData, bone)
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if not slotData then error("slotData cannot be nil", 2) end
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if not bone then error("bone cannot be nil", 2) end
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local self = {
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data = slotData,
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bone = bone,
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r = 1, g = 1, b = 1, a = 1,
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attachment = nil,
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attachmentTime = 0,
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attachmentVertices = nil,
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attachmentVerticesCount = 0
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}
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function self:setColor (r, g, b, a)
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self.r = r
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self.g = g
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self.b = b
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self.a = a
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end
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function self:setAttachment (attachment)
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self.attachment = attachment
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self.attachmentTime = self.bone.skeleton.time
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self.attachmentVerticesCount = 0
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end
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function self:setAttachmentTime (time)
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self.attachmentTime = self.bone.skeleton.time - time
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end
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function self:getAttachmentTime ()
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return self.bone.skeleton.time - self.attachmentTime
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end
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function self:setToSetupPose ()
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local data = self.data
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self:setColor(data.r, data.g, data.b, data.a)
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local attachment
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if data.attachmentName then
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attachment = self.bone.skeleton:getAttachment(data.name, data.attachmentName)
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end
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self:setAttachment(attachment)
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end
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self:setToSetupPose()
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return self
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end
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return Slot
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