mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
115 lines
3.6 KiB
C++
115 lines
3.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpineConstant.h"
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#include <spine/BonePose.h>
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class SpineSprite;
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class SpineSkeleton;
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class SpineBonePose : public SpineObjectWrapper {
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GDCLASS(SpineBonePose, SpineObjectWrapper)
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protected:
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static void _bind_methods();
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public:
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// Can be used by both SpineSprite and SpineSkeletonDataResource
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void set_spine_object(void *owner, spine::BonePose *object) {
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_set_spine_object_internal(owner, object);
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}
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spine::BonePose *get_spine_object() {
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return (spine::BonePose *) _get_spine_object_internal();
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}
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// BoneLocal properties (inherited)
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float get_x();
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void set_x(float v);
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float get_y();
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void set_y(float v);
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float get_rotation();
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void set_rotation(float v);
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float get_scale_x();
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void set_scale_x(float v);
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float get_scale_y();
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void set_scale_y(float v);
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float get_shear_x();
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void set_shear_x(float v);
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float get_shear_y();
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void set_shear_y(float v);
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SpineConstant::Inherit get_inherit();
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void set_inherit(SpineConstant::Inherit inherit);
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// BonePose specific properties
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float get_a();
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void set_a(float v);
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float get_b();
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void set_b(float v);
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float get_c();
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void set_c(float v);
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float get_d();
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void set_d(float v);
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float get_world_x();
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void set_world_x(float v);
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float get_world_y();
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void set_world_y(float v);
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float get_world_rotation_x();
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float get_world_rotation_y();
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float get_world_scale_x();
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float get_world_scale_y();
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// Transformation methods
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Vector2 world_to_local(Vector2 world_position);
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Vector2 local_to_world(Vector2 local_position);
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Vector2 world_to_parent(Vector2 world_position);
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Vector2 parent_to_world(Vector2 parent_position);
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float world_to_local_rotation(float world_rotation);
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float local_to_world_rotation(float local_rotation);
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void rotate_world(float degrees);
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// Update methods
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void update_world_transform(Ref<SpineSkeleton> skeleton);
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void update_local_transform(Ref<SpineSkeleton> skeleton);
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}; |