2023-04-04 13:25:04 +02:00

51 lines
1.7 KiB
Dart

import 'package:spine_flutter/spine_flutter.dart';
import 'package:flutter/material.dart';
class IkFollowing extends StatefulWidget {
const IkFollowing({Key? key}) : super(key: key);
@override
IkFollowingState createState() => IkFollowingState();
}
class IkFollowingState extends State<IkFollowing> {
late SpineWidgetController controller;
Offset? crossHairPosition;
@override
void initState() {
super.initState();
controller = SpineWidgetController(onInitialized: (controller) {
// Set the walk animation on track 0, let it loop
controller.animationState.setAnimationByName(0, "walk", true);
controller.animationState.setAnimationByName(1, "aim", true);
}, onAfterUpdateWorldTransforms: (controller) {
final worldPosition = crossHairPosition;
if (worldPosition == null) return;
final bone = controller.skeleton.findBone("crosshair")!;
final parent = bone.getParent()!;
final position = parent.worldToLocal(worldPosition.dx, worldPosition.dy);
bone.setX(position.x);
bone.setY(position.y);
});
}
void _updateBonePosition(Offset position) {
crossHairPosition = controller.toSkeletonCoordinates(position);
}
@override
Widget build(BuildContext context) {
reportLeaks();
return Scaffold(
appBar: AppBar(title: const Text('IK Following')),
body: GestureDetector(
onPanDown: (drag) => _updateBonePosition(drag.localPosition),
onPanUpdate: (drag) => _updateBonePosition(drag.localPosition),
child: SpineWidget.fromAsset("assets/spineboy.atlas", "assets/spineboy-pro.skel", controller, alignment: Alignment.centerLeft,),
));
}
}