90 lines
3.2 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
/// <summary>
/// The setup pose for a bone.
/// </summary>
public class BoneData : PosedData<BoneLocal> {
internal int index;
internal BoneData parent;
internal float length;
/// <param name="parent">May be null.</param>
public BoneData (int index, string name, BoneData parent)
: base(name, new BoneLocal()) {
if (index < 0) throw new ArgumentException("index must be >= 0", "index");
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
this.index = index;
this.parent = parent;
}
/// <summary>Copy constructor.</summary>
/// <param name="parent">May be null.</param>
public BoneData (BoneData data, BoneData parent)
: this(data.index, data.name, parent) {
length = data.length;
setup.Set(data.setup);
}
/// <summary>The index of the bone in Skeleton.Bones</summary>
public int Index { get { return index; } }
/// <summary>May be null.</summary>
public BoneData Parent { get { return parent; } }
public float Length { get { return length; } set { length = value; } }
}
/// <summary>
/// Determines how a bone inherits world transforms from parent bones.
/// </summary>
public enum Inherit {
Normal,
OnlyTranslation,
NoRotationOrReflection,
NoScale,
NoScaleOrReflection
}
public class InheritEnum {
public static readonly Inherit[] Values = {
Inherit.Normal,
Inherit.OnlyTranslation,
Inherit.NoRotationOrReflection,
Inherit.NoScale,
Inherit.NoScaleOrReflection
};
}
}