222 lines
6.6 KiB
Lua

-------------------------------------------------------------------------------
-- Spine Runtimes License Agreement
-- Last updated May 1, 2019. Replaces all prior versions.
--
-- Copyright (c) 2013-2019, Esoteric Software LLC
--
-- Integration of the Spine Runtimes into software or otherwise creating
-- derivative works of the Spine Runtimes is permitted under the terms and
-- conditions of Section 2 of the Spine Editor License Agreement:
-- http://esotericsoftware.com/spine-editor-license
--
-- Otherwise, it is permitted to integrate the Spine Runtimes into software
-- or otherwise create derivative works of the Spine Runtimes (collectively,
-- "Products"), provided that each user of the Products must obtain their own
-- Spine Editor license and redistribution of the Products in any form must
-- include this license and copyright notice.
--
-- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
-- OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
-- OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
-- NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
-- INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
-- BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
-- INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
-- EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-------------------------------------------------------------------------------
local setmetatable = setmetatable
local table_insert = table.insert
local AttachmentType = require "spine-lua.attachments.AttachmentType"
local SkinEntry = {}
SkinEntry.__index = SkinEntry
function SkinEntry.new (slotIndex, name, attachment)
local self = {
slotIndex = slotIndex,
name = name,
attachment = attachment
}
setmetatable(self, SkinEntry)
return self
end
local Skin = {}
Skin.__index = Skin
function Skin.new (name)
if not name then error("name cannot be nil", 2) end
local self = {
name = name,
attachments = {},
bones = {},
constraints = {}
}
setmetatable(self, Skin)
return self
end
function Skin:setAttachment (slotIndex, name, attachment)
if not name then error("name cannot be nil.", 2) end
if not self.attachments[slotIndex] then self.attachments[slotIndex] = {} end
self.attachments[slotIndex][name] = attachment
end
function Skin:addSkin (skin)
for i, bone in ipairs(skin.bones) do
local contained = false
for j, otherBone in ipairs(self.bones) do
if otherBone == bone then
contained = true
break
end
end
if not contained then table_insert(self.bones, bone) end
end
for i, constraint in ipairs(skin.constraints) do
local contained = false
for j, otherConstraint in ipairs(self.constraints) do
if otherConstraint == constraint then
contained = true
break
end
end
if not contained then table_insert(self.constraints, constraint) end
end
local attachments = skin:getAttachments()
for i, entry in ipairs(attachments) do
self:setAttachment(entry.slotIndex, entry.name, entry.attachment)
end
end
function Skin:copySkin (skin)
for i, bone in ipairs(skin.bones) do
local contained = false
for j, otherBone in ipairs(self.bones) do
if otherBone == bone then
contained = true
break
end
end
if not contained then table_insert(self.bones, bone) end
end
for i, constraint in ipairs(skin.constraints) do
local contained = false
for j, otherConstraint in ipairs(self.constraints) do
if otherConstraint == constraint then
contained = true
break
end
end
if not contained then table_insert(self.constraints, constraint) end
end
local attachments = skin:getAttachments()
for i, entry in ipairs(attachments) do
if entry.attachment.type == AttachmentType.mesh then
entry.attachment = entry.attachment:newLinkedMesh()
self:setAttachment(entry.slotIndex, entry.name, entry.attachment)
else
entry.attachment = entry.attachment:copy()
self:setAttachment(entry.slotIndex, entry.name, entry.attachment)
end
end
end
function Skin:getAttachment (slotIndex, name)
if not name then error("name cannot be nil.", 2) end
local dictionary = self.attachments[slotIndex]
if dictionary then
return dictionary[name]
else
return nil
end
end
function Skin:removeAttachment (slotIndex, name)
local slotAttachments = self.attachments[slotIndex]
if slotAttachments then
slotAttachments[name] = nil
end
end
function Skin:getAttachments ()
local entries = {}
for slotIndex, slotAttachments in pairs(self.attachments) do
if slotAttachments then
for name, attachment in pairs(slotAttachments) do
if attachment then
table_insert(entries, SkinEntry.new(slotIndex, name, attachment))
end
end
end
end
return entries
end
function Skin:getAttachmentsForSlot (slotIndex)
local entries = {}
local slotAttachments = self.attachments[slotIndex]
if slotAttachments then
for name, attachment in pairs(slotAttachments) do
if attachment then
table_insert(entries, SkinEntry.new(slotIndex, name, attachment))
end
end
end
return entries
end
function Skin:clear ()
self.attachments = {}
self.bones = {}
self.constraints = {}
end
function Skin:attachAll(skeleton, oldSkin)
for i, slot in ipairs(skeleton.slots) do
local slotAttachment = slot.attachment
if slotAttachment then
local dictionary = oldSkin.attachments[i]
if (dictionary) then
for key, value in pairs(dictionary) do
local skinAttachment = value
if slotAttachment == skinAttachment then
local attachment = self:getAttachment(i, key)
if attachment then
print("Set attachment " .. attachment.name .. " on slot " .. slot.data.name)
slot:setAttachment(attachment)
end
break
end
end
end
end
end
end
function Skin:findNamesForSlot (slotIndex)
local names = {}
for _,v in self.attachments do
if v[1] == slotIndex then table_insert(names, v[2]) end
end
end
function Skin:findAttachmentsForSlot (slotIndex)
local attachments = {}
for _,v in self.attachments do
if v[1] == slotIndex then table_insert(attachments, v[3]) end
end
end
return Skin