mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
139 lines
5.3 KiB
C++
139 lines
5.3 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/spine-sfml.h>
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#ifndef SPINE_MESH_VERTEX_COUNT_MAX
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#define SPINE_MESH_VERTEX_COUNT_MAX 1000
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#endif
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using namespace sf;
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using namespace spine;
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sf::BlendMode blendModes[] = {
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sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::SrcAlpha, sf::BlendMode::One),
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sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor)};
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sf::BlendMode blendModesPma[] = {
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::One),
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sf::BlendMode(sf::BlendMode::DstColor, sf::BlendMode::OneMinusSrcAlpha),
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sf::BlendMode(sf::BlendMode::One, sf::BlendMode::OneMinusSrcColor),
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};
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SkeletonRenderer *skeletonRenderer = nullptr;
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SkeletonDrawable::SkeletonDrawable(SkeletonData *skeletonData, AnimationStateData *stateData) : timeScale(1),
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usePremultipliedAlpha(false),
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vertexArray(new VertexArray(Triangles, skeletonData->getBones().size() * 4)) {
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Bone::setYDown(true);
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skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
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ownsAnimationStateData = stateData == 0;
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if (ownsAnimationStateData) stateData = new (__FILE__, __LINE__) AnimationStateData(skeletonData);
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state = new (__FILE__, __LINE__) AnimationState(stateData);
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}
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SkeletonDrawable::~SkeletonDrawable() {
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delete vertexArray;
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if (ownsAnimationStateData) delete state->getData();
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delete state;
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delete skeleton;
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}
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void SkeletonDrawable::update(float deltaTime, Physics physics) {
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state->update(deltaTime * timeScale);
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state->apply(*skeleton);
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skeleton->update(deltaTime * timeScale);
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skeleton->updateWorldTransform(physics);
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}
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inline void toSFMLColor(uint32_t color, sf::Color *sfmlColor) {
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sfmlColor->a = (color >> 24) & 0xFF;
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sfmlColor->r = (color >> 16) & 0xFF;
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sfmlColor->g = (color >> 8) & 0xFF;
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sfmlColor->b = color & 0xFF;
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}
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void SkeletonDrawable::draw(RenderTarget &target, RenderStates states) const {
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states.texture = NULL;
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vertexArray->clear();
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if (!skeletonRenderer) skeletonRenderer = new (__FILE__, __LINE__) SkeletonRenderer();
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RenderCommand *command = skeletonRenderer->render(*skeleton);
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while (command) {
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Vertex vertex;
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float *positions = command->positions;
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float *uvs = command->uvs;
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uint32_t *colors = command->colors;
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uint16_t *indices = command->indices;
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Texture *texture = (Texture *) command->texture;
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Vector2u size = texture->getSize();
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for (int i = 0, n = command->numIndices; i < n; ++i) {
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int ii = indices[i];
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int index = ii << 1;
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vertex.position.x = positions[index];
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vertex.position.y = positions[index + 1];
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vertex.texCoords.x = uvs[index] * size.x;
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vertex.texCoords.y = uvs[index + 1] * size.y;
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toSFMLColor(colors[ii], &vertex.color);
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vertexArray->append(vertex);
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}
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BlendMode blendMode = command->blendMode;
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states.blendMode = usePremultipliedAlpha ? blendModesPma[blendMode] : blendModes[blendMode];
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states.texture = texture;
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target.draw(*vertexArray, states);
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vertexArray->clear();
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command = command->next;
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}
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}
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void SFMLTextureLoader::load(AtlasPage &page, const String &path) {
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Texture *texture = new Texture();
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if (!texture->loadFromFile(path.buffer())) return;
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if (page.magFilter == TextureFilter_Linear) texture->setSmooth(true);
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if (page.uWrap == TextureWrap_Repeat && page.vWrap == TextureWrap_Repeat) texture->setRepeated(true);
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page.texture = texture;
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Vector2u size = texture->getSize();
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page.width = size.x;
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page.height = size.y;
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}
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void SFMLTextureLoader::unload(void *texture) {
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delete (Texture *) texture;
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}
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SpineExtension *spine::getDefaultExtension() {
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return new DefaultSpineExtension();
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}
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