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spine-runtimes
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spine-unity
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Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==.
Closes
#1972
.
...
IAnimationStateComponent throws exception due to interface null check
#1972
2021-10-27 18:06:37 +02:00
..
PlayableHandle Component
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
SpineAnimationState
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==.
Closes
#1972
.
2021-10-27 18:06:37 +02:00
SpineSkeletonFlip
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
PlayableHandle Component.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
spine-timeline.asmdef
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See
#1676
.
2021-09-14 17:12:50 +02:00
spine-timeline.asmdef.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
SpineAnimationState.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00
SpineSkeletonFlip.meta
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
2019-07-26 19:31:43 +02:00