NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

179 lines
6.5 KiB
Objective-C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#import <spine/CCSkeletonAnimation.h>
#import <spine/spine-cocos2d-iphone.h>
static void callback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) {
[(CCSkeletonAnimation*)state->context onAnimationStateEvent:trackIndex type:type event:event loopCount:loopCount];
}
@interface CCSkeletonAnimation (Private)
- (void) initialize;
@end
@implementation CCSkeletonAnimation
@synthesize state = _state;
+ (id) skeletonWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
return [[[self alloc] initWithData:skeletonData ownsSkeletonData:ownsSkeletonData] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlas:atlas scale:scale] autorelease];
}
+ (id) skeletonWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
return [[[self alloc] initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale] autorelease];
}
- (void) initialize {
_ownsAnimationStateData = true;
_state = AnimationState_create(AnimationStateData_create(_skeleton->data));
_state->context = self;
_state->listener = callback;
}
- (id) initWithData:(SkeletonData*)skeletonData ownsSkeletonData:(bool)ownsSkeletonData {
self = [super initWithData:skeletonData ownsSkeletonData:ownsSkeletonData];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlas:(Atlas*)atlas scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlas:atlas scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (id) initWithFile:(NSString*)skeletonDataFile atlasFile:(NSString*)atlasFile scale:(float)scale {
self = [super initWithFile:skeletonDataFile atlasFile:atlasFile scale:scale];
if (!self) return nil;
[self initialize];
return self;
}
- (void) dealloc {
if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data);
AnimationState_dispose(_state);
[super dealloc];
}
- (void) update:(ccTime)deltaTime {
[super update:deltaTime];
deltaTime *= _timeScale;
AnimationState_update(_state, deltaTime);
AnimationState_apply(_state, _skeleton);
Skeleton_updateWorldTransform(_skeleton);
}
- (void) setAnimationStateData:(AnimationStateData*)stateData {
NSAssert(stateData, @"stateData cannot be null.");
if (_ownsAnimationStateData) AnimationStateData_dispose(_state->data);
AnimationState_dispose(_state);
_ownsAnimationStateData = false;
_state = AnimationState_create(stateData);
_state->context = self;
_state->listener = callback;
}
- (void) setMixFrom:(NSString*)fromAnimation to:(NSString*)toAnimation duration:(float)duration {
AnimationStateData_setMixByName(_state->data, [fromAnimation UTF8String], [toAnimation UTF8String], duration);
}
- (void) setDelegate:(id<CCSkeletonAnimationDelegate>)delegate {
_delegate = delegate;
_delegateStart = [delegate respondsToSelector:@selector(animationDidStart:track:)];
_delegateEnd = [delegate respondsToSelector:@selector(animationWillEnd:track:)];
_delegateEvent = [delegate respondsToSelector:@selector(animationDidTriggerEvent:track:event:)];
_delegateComplete = [delegate respondsToSelector:@selector(animationDidComplete:track:loopCount:)];
}
- (TrackEntry*) setAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop {
Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
if (!animation) {
CCLOG(@"Spine: Animation not found: %@", name);
return 0;
}
return AnimationState_setAnimation(_state, trackIndex, animation, loop);
}
- (TrackEntry*) addAnimationForTrack:(int)trackIndex name:(NSString*)name loop:(bool)loop afterDelay:(int)delay {
Animation* animation = SkeletonData_findAnimation(_skeleton->data, [name UTF8String]);
if (!animation) {
CCLOG(@"Spine: Animation not found: %@", name);
return 0;
}
return AnimationState_addAnimation(_state, trackIndex, animation, loop, delay);
}
- (TrackEntry*) getCurrentForTrack:(int)trackIndex {
return AnimationState_getCurrent(_state, trackIndex);
}
- (void) clearTracks {
AnimationState_clearTracks(_state);
}
- (void) clearTrack:(int)trackIndex {
AnimationState_clearTrack(_state, trackIndex);
}
- (void) onAnimationStateEvent:(int)trackIndex type:(EventType)type event:(Event*)event loopCount:(int)loopCount {
if (!_delegate) return;
switch (type) {
case ANIMATION_START:
if (_delegateStart) [_delegate animationDidStart:self track:trackIndex];
break;
case ANIMATION_END:
if (_delegateEnd) [_delegate animationWillEnd:self track:trackIndex];
break;
case ANIMATION_COMPLETE:
if (_delegateComplete) [_delegate animationDidComplete:self track:trackIndex loopCount:loopCount];
break;
case ANIMATION_EVENT:
if (_delegateEvent) [_delegate animationDidTriggerEvent:self track:trackIndex event:event];
break;
}
}
@end