spine-runtimes/spine-ios/Sources/Spine/AnimationStateWrapper.swift
2025-05-26 13:24:06 +02:00

100 lines
4.8 KiB
Swift

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Foundation
import SpineCppLite
public typealias AnimationStateListener = (_ type: EventType, _ entry: TrackEntry, _ event: Event?) -> Void
/// Wrapper class around ``AnimationState``. Applies animations over time, queues animations for later playback, mixes (crossfading) between animations, and applies
/// multiple animations on top of each other (layering).
///
/// See [Applying Animations](http://esotericsoftware.com/spine-applying-animations/) in the Spine Runtimes Guide.
@objc(SpineAnimationStateWrapper)
@objcMembers
public final class AnimationStateWrapper: NSObject {
public let animationState: AnimationState
public let aninationStateEvents: AnimationStateEvents
private var trackEntryListeners = [spine_track_entry: AnimationStateListener]()
private var stateListener: AnimationStateListener?
public init(animationState: AnimationState, aninationStateEvents: AnimationStateEvents) {
self.animationState = animationState
self.aninationStateEvents = aninationStateEvents
super.init()
}
/// The listener for events generated by the provided ``TrackEntry``, or nil.
///
/// A track entry returned from ``AnimationState/setAnimation(trackIndex:animation:loop:)`` is already the current animation
/// for the track, so the track entry listener will not be called for ``EventType`` `SPINE_EVENT_TYPE_START`.
public func setTrackEntryListener(entry: TrackEntry, listener: AnimationStateListener?) {
if let listener {
trackEntryListeners[entry.wrappee] = listener
} else {
trackEntryListeners.removeValue(forKey: entry.wrappee)
}
}
/// Increments each track entry ``TrackEntry/trackTime``, setting queued animations as current if needed.
public func update(delta: Float) {
animationState.update(delta: delta)
let numEvents = spine_animation_state_events_get_num_events(aninationStateEvents.wrappee)
for i in 0..<numEvents {
let type = aninationStateEvents.getEventType(index: i)
let entry = aninationStateEvents.getTrackEntry(index: i)
let event = aninationStateEvents.getEvent(index: i)
if let trackEntryListener = trackEntryListeners[entry.wrappee] {
trackEntryListener(type, entry, event)
}
if let stateListener {
stateListener(type, entry, event)
}
if type == SPINE_EVENT_TYPE_DISPOSE {
spine_animation_state_dispose_track_entry(animationState.wrappee, entry.wrappee)
}
}
aninationStateEvents.reset()
}
/// The listener for events generated for all tracks managed by the ``AnimationState``, or nil.
///
/// A track entry returned from ``AnimationState/setAnimation(trackIndex:animation:loop:)`` is already the current animation
/// for the track, so the track entry listener will not be called for ``EventType`` `SPINE_EVENT_TYPE_START`.
public func setStateListener(_ stateListener: AnimationStateListener?) {
self.stateListener = stateListener
}
}