59 lines
2.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
class SequenceMode {
public static var hold(default, never):SequenceMode = new SequenceMode("hold", 0);
public static var once(default, never):SequenceMode = new SequenceMode("once", 1);
public static var loop(default, never):SequenceMode = new SequenceMode("loop", 2);
public static var pingpong(default, never):SequenceMode = new SequenceMode("pingpong", 3);
public static var onceReverse(default, never):SequenceMode = new SequenceMode("onceReverse", 4);
public static var loopReverse(default, never):SequenceMode = new SequenceMode("loopReverse", 5);
public static var pingpongReverse(default, never):SequenceMode = new SequenceMode("pingpongReverse", 6);
public static var values(default, never):Array<SequenceMode> = [hold, once, loop, pingpong, onceReverse, loopReverse, pingpongReverse];
public var name(default, null):String;
public var value:Int;
public function new(name:String, value:Int) {
this.name = name;
this.value = value;
}
public static function fromName(name:String):SequenceMode {
for (value in values) {
if (value.name == name)
return value;
}
return null;
}
}