105 lines
3.5 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.animation;
import haxe.ds.StringMap;
import spine.Event;
import spine.Skeleton;
class Animation {
private var _name:String;
private var _timelines:Array<Timeline>;
private var _timelineIds:StringMap<Bool> = new StringMap<Bool>();
public var duration:Float = 0;
public function new(name:String, timelines:Array<Timeline>, duration:Float) {
if (name == null)
throw new SpineException("name cannot be null.");
_name = name;
setTimelines(timelines);
this.duration = duration;
}
public function setTimelines(timelines:Array<Timeline>) {
if (timelines == null)
throw new SpineException("timelines cannot be null.");
_timelines = timelines;
_timelineIds = new StringMap<Bool>();
for (timeline in timelines) {
var ids:Array<String> = timeline.propertyIds;
for (id in ids) {
_timelineIds.set(id, true);
}
}
}
public function hasTimeline(ids:Array<String>):Bool {
for (id in ids) {
if (_timelineIds.exists(id))
return true;
}
return false;
}
/** Poses the skeleton at the specified time for this animation. */
public function apply(skeleton:Skeleton, lastTime:Float, time:Float, loop:Bool, events:Array<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
if (skeleton == null)
throw new SpineException("skeleton cannot be null.");
if (loop && duration != 0) {
time %= duration;
if (lastTime > 0)
lastTime %= duration;
}
for (timeline in timelines) {
timeline.apply(skeleton, lastTime, time, events, alpha, blend, direction);
}
}
public var name(get, never):String;
private function get_name():String {
return _name;
}
public function toString():String {
return _name;
}
public var timelines(get, never):Array<Timeline>;
private function get_timelines():Array<Timeline> {
return _timelines;
}
}