spine-runtimes/spine-haxe/spine-haxe/spine/animation/PathConstraintMixTimeline.hx

119 lines
4.7 KiB
Haxe

/******************************************************************************
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* Last updated July 28, 2023. Replaces all prior versions.
*
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*
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package spine.animation;
import spine.Event;
import spine.PathConstraint;
import spine.Skeleton;
class PathConstraintMixTimeline extends CurveTimeline {
private static inline var ENTRIES:Int = 4;
private static inline var ROTATE:Int = 1;
private static inline var X:Int = 2;
private static inline var Y:Int = 3;
/** The index of the path constraint in {@link Skeleton#getPathConstraints()} when this timeline is applied. */
public var constraintIndex:Int = 0;
public function new(frameCount:Int, bezierCount:Int, pathConstraintIndex:Int) {
super(frameCount, bezierCount, [Property.pathConstraintMix + "|" + pathConstraintIndex]);
this.constraintIndex = pathConstraintIndex;
}
public override function getFrameEntries():Int {
return ENTRIES;
}
public function setFrame(frame:Int, time:Float, mixRotate:Float, mixX:Float, mixY:Float):Void {
frame <<= 2;
frames[frame] = time;
frames[frame + ROTATE] = mixRotate;
frames[frame + X] = mixX;
frames[frame + Y] = mixY;
}
public override function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Array<Event>, alpha:Float, blend:MixBlend,
direction:MixDirection):Void {
var constraint:PathConstraint = skeleton.pathConstraints[constraintIndex];
if (!constraint.active)
return;
var data:PathConstraintData;
if (time < frames[0]) {
data = constraint.data;
switch (blend) {
case MixBlend.setup:
constraint.mixRotate = data.mixRotate;
constraint.mixX = data.mixX;
constraint.mixY = data.mixY;
case MixBlend.first:
constraint.mixRotate += (data.mixRotate - constraint.mixRotate) * alpha;
constraint.mixX += (data.mixX - constraint.mixX) * alpha;
constraint.mixY += (data.mixY - constraint.mixY) * alpha;
}
return;
}
var rotate:Float, x:Float, y:Float;
var i:Int = Timeline.search(frames, time, ENTRIES);
var curveType:Int = Std.int(curves[i >> 2]);
switch (curveType) {
case CurveTimeline.LINEAR:
var before:Float = frames[i];
rotate = frames[i + ROTATE];
x = frames[i + X];
y = frames[i + Y];
var t:Float = (time - before) / (frames[i + ENTRIES] - before);
rotate += (frames[i + ENTRIES + ROTATE] - rotate) * t;
x += (frames[i + ENTRIES + X] - x) * t;
y += (frames[i + ENTRIES + Y] - y) * t;
case CurveTimeline.STEPPED:
rotate = frames[i + ROTATE];
x = frames[i + X];
y = frames[i + Y];
default:
rotate = getBezierValue(time, i, ROTATE, curveType - CurveTimeline.BEZIER);
x = getBezierValue(time, i, X, curveType + CurveTimeline.BEZIER_SIZE - CurveTimeline.BEZIER);
y = getBezierValue(time, i, Y, curveType + CurveTimeline.BEZIER_SIZE * 2 - CurveTimeline.BEZIER);
}
if (blend == MixBlend.setup) {
data = constraint.data;
constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha;
constraint.mixX = data.mixX + (x - data.mixX) * alpha;
constraint.mixY = data.mixY + (y - data.mixY) * alpha;
} else {
constraint.mixRotate += (rotate - constraint.mixRotate) * alpha;
constraint.mixX += (x - constraint.mixX) * alpha;
constraint.mixY += (y - constraint.mixY) * alpha;
}
}
}