mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
112 lines
3.7 KiB
Java
112 lines
3.7 KiB
Java
|
|
package com.esotericsoftware.spine;
|
|
|
|
import com.esotericsoftware.spine.attachments.Attachment;
|
|
import com.esotericsoftware.spine.attachments.BoundingBoxAttachment;
|
|
import com.esotericsoftware.spine.attachments.RegionAttachment;
|
|
|
|
import static com.badlogic.gdx.graphics.g2d.SpriteBatch.*;
|
|
|
|
import com.badlogic.gdx.Gdx;
|
|
import com.badlogic.gdx.graphics.Color;
|
|
import com.badlogic.gdx.graphics.GL10;
|
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
|
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
|
import com.badlogic.gdx.utils.Array;
|
|
|
|
public class SkeletonRendererDebug {
|
|
static private final Color boneLineColor = Color.RED;
|
|
static private final Color boneOriginColor = Color.GREEN;
|
|
static private final Color regionAttachmentLineColor = new Color(0, 0, 1, 0.5f);
|
|
static private final Color boundingBoxColor = new Color(0, 1, 0, 0.8f);
|
|
static private final Color aabbColor = new Color(0, 1, 0, 0.5f);
|
|
|
|
private final ShapeRenderer renderer;
|
|
private boolean drawBones = true, drawRegionAttachments = true, drawBoundingBoxes = true;
|
|
private final SkeletonBounds bounds = new SkeletonBounds();
|
|
|
|
public SkeletonRendererDebug () {
|
|
renderer = new ShapeRenderer();
|
|
}
|
|
|
|
public void draw (Skeleton skeleton) {
|
|
float skeletonX = skeleton.getX();
|
|
float skeletonY = skeleton.getY();
|
|
|
|
Gdx.gl.glEnable(GL10.GL_BLEND);
|
|
ShapeRenderer renderer = this.renderer;
|
|
renderer.begin(ShapeType.Line);
|
|
|
|
Array<Bone> bones = skeleton.getBones();
|
|
if (drawBones) {
|
|
renderer.setColor(boneLineColor);
|
|
for (int i = 0, n = bones.size; i < n; i++) {
|
|
Bone bone = bones.get(i);
|
|
if (bone.parent == null) continue;
|
|
float x = skeletonX + bone.data.length * bone.m00 + bone.worldX;
|
|
float y = skeletonY + bone.data.length * bone.m10 + bone.worldY;
|
|
renderer.line(skeletonX + bone.worldX, skeletonY + bone.worldY, x, y);
|
|
}
|
|
}
|
|
|
|
if (drawRegionAttachments) {
|
|
renderer.setColor(regionAttachmentLineColor);
|
|
Array<Slot> slots = skeleton.getSlots();
|
|
for (int i = 0, n = slots.size; i < n; i++) {
|
|
Slot slot = slots.get(i);
|
|
Attachment attachment = slot.attachment;
|
|
if (attachment instanceof RegionAttachment) {
|
|
RegionAttachment regionAttachment = (RegionAttachment)attachment;
|
|
regionAttachment.updateVertices(slot, false);
|
|
float[] vertices = regionAttachment.getVertices();
|
|
renderer.line(vertices[X1], vertices[Y1], vertices[X2], vertices[Y2]);
|
|
renderer.line(vertices[X2], vertices[Y2], vertices[X3], vertices[Y3]);
|
|
renderer.line(vertices[X3], vertices[Y3], vertices[X4], vertices[Y4]);
|
|
renderer.line(vertices[X4], vertices[Y4], vertices[X1], vertices[Y1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (drawBoundingBoxes) {
|
|
SkeletonBounds bounds = this.bounds;
|
|
bounds.update(skeleton);
|
|
renderer.setColor(aabbColor);
|
|
renderer.rect(bounds.getMinX(), bounds.getMinY(), bounds.getWidth(), bounds.getHeight());
|
|
renderer.setColor(boundingBoxColor);
|
|
Array<BoundingBoxAttachment> boundingBoxes = bounds.getBoundingBoxAttachments();
|
|
for (int i = 0, n = boundingBoxes.size; i < n; i++)
|
|
renderer.polygon(boundingBoxes.get(i).getVertices());
|
|
}
|
|
|
|
renderer.end();
|
|
renderer.begin(ShapeType.Filled);
|
|
|
|
if (drawBones) {
|
|
renderer.setColor(boneOriginColor);
|
|
for (int i = 0, n = bones.size; i < n; i++) {
|
|
Bone bone = bones.get(i);
|
|
renderer.setColor(Color.GREEN);
|
|
renderer.circle(skeletonX + bone.worldX, skeletonY + bone.worldY, 3);
|
|
}
|
|
}
|
|
|
|
renderer.end();
|
|
}
|
|
|
|
public ShapeRenderer getShapeRenderer () {
|
|
return renderer;
|
|
}
|
|
|
|
public void setBones (boolean bones) {
|
|
this.drawBones = bones;
|
|
}
|
|
|
|
public void setRegionAttachments (boolean regionAttachments) {
|
|
this.drawRegionAttachments = regionAttachments;
|
|
}
|
|
|
|
public void setBoundingBoxes (boolean boundingBoxes) {
|
|
this.drawBoundingBoxes = boundingBoxes;
|
|
}
|
|
}
|