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https://github.com/EsotericSoftware/spine-runtimes.git
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42 lines
927 B
C++
42 lines
927 B
C++
#ifndef SPINE_SKIN_H_
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#define SPINE_SKIN_H_
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#include <string>
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#include <map>
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#include <spine/Attachment.h>
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namespace spine {
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class BaseSkeleton;
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class Skin {
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friend class BaseSkeleton;
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private:
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struct Key {
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int slotIndex;
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std::string name;
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friend bool operator< (const Key &key1, const Key &key2) {
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if (key1.slotIndex == key2.slotIndex) return key1.name < key2.name;
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return key1.slotIndex < key2.slotIndex;
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}
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};
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std::map<Key, Attachment*> attachments;
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/** Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. */
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void attachAll (BaseSkeleton *skeleton, Skin *oldSkin);
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public:
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std::string name;
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Skin (const std::string &name);
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void addAttachment (int slotIndex, const std::string &name, Attachment *attachment);
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Attachment* getAttachment (int slotIndex, const std::string &name);
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};
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} /* namespace spine */
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#endif /* SPINE_SKIN_H_ */
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