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spine-runtimes
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spine-unity
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Assets
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Spine Examples
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Spine Skeletons
History
Harald Csaszar
daa2a76b3a
[unity] Fixed
Getting Started/4 Object Oriented Sample
to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See
#1628
.
2020-03-10 12:41:51 +01:00
..
Dragon
…
Eyes
…
FootSoldier
…
Gauge
…
Goblins
…
Hero
[unity] Added
Outline Shaders
example scene to demonstrate switching to outline materials. See
#1531
.
2019-11-27 13:47:51 +01:00
Raggedy Spineboy
…
Raptor
…
raptor-pro-and-mask
[unity] Added
Outline Shaders
example scene to demonstrate switching to outline materials. See
#1531
.
2019-11-27 13:47:51 +01:00
spineboy-pro
[unity] Fixed
Getting Started/4 Object Oriented Sample
to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See
#1628
.
2020-03-10 12:41:51 +01:00
spineboy-unity
…
Spineunitygirl
…
Stretchyman
…
whirlyblendmodes
…
Dragon.meta
…
Eyes.meta
…
FootSoldier.meta
…
Gauge.meta
…
Goblins.meta
…
Hero.meta
…
Raggedy Spineboy.meta
…
raptor-pro-and-mask.meta
[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
2019-10-15 15:36:23 +02:00
Raptor.meta
…
Runtime Template Material.mat
…
Runtime Template Material.mat.meta
…
spineboy-pro.meta
…
spineboy-unity.meta
…
Spineunitygirl.meta
…
square32.png
…
square32.png.meta
…
Stretchyman.meta
…
whirlyblendmodes.meta
…