2025-07-16 01:35:13 +02:00

72 lines
2.9 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
/** The setup pose for a bone. */
class BoneData extends PosedData<BoneLocal> {
/** The index of the bone in spine.Skeleton.getBones(). */
public final index:Int;
public final parent:BoneData = null;
/** The bone's length. */
public var length = 0.;
// Nonessential.
/** The color of the bone as it was in Spine, or a default color if nonessential data was not exported. Bones are not usually
* rendered at runtime. */
public var color = new Color(0, 0, 0, 0);
/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
public var icon:String = null;
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
public var visible = false;
public function new(index:Int, name:String, parent:BoneData) {
super(name, new BoneLocal());
if (index < 0)
throw new SpineException("index must be >= 0.");
if (name == null)
throw new SpineException("name cannot be null.");
this.index = index;
this.parent = parent;
}
/** Copy method. */
public function copy(data:BoneData, parent:BoneData) {
var copy = new BoneData(data.index, data.name, parent);
length = data.length;
setup.set(data.setup);
return copy;
}
}