spine-runtimes/spine-tk2d/Assets/Spine/Editor/SkeletonDataAssetInspector.cs
2013-08-03 15:44:36 +02:00

102 lines
4.5 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using UnityEditor;
using UnityEngine;
using Spine;
[CustomEditor(typeof(SkeletonDataAsset))]
public class SkeletonDataAssetInspector : Editor {
private SerializedProperty spriteCollection, skeletonJSON, scale, fromAnimation, toAnimation, duration;
private bool showAnimationStateData = true;
void OnEnable () {
spriteCollection = serializedObject.FindProperty("spriteCollection");
skeletonJSON = serializedObject.FindProperty("skeletonJSON");
scale = serializedObject.FindProperty("scale");
fromAnimation = serializedObject.FindProperty("fromAnimation");
toAnimation = serializedObject.FindProperty("toAnimation");
duration = serializedObject.FindProperty("duration");
}
override public void OnInspectorGUI () {
serializedObject.Update();
SkeletonDataAsset asset = (SkeletonDataAsset)target;
EditorGUIUtility.LookLikeInspector();
tk2dSpriteCollection sprites = EditorGUILayout.ObjectField("Sprite Collection", asset.spriteCollection, typeof(tk2dSpriteCollection), false) as tk2dSpriteCollection;
if (sprites != null)
spriteCollection.objectReferenceValue = sprites.spriteCollection;
EditorGUILayout.PropertyField(skeletonJSON);
EditorGUILayout.PropertyField(scale);
SkeletonData skeletonData = asset.GetSkeletonData(true);
if (skeletonData != null) {
showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
if (showAnimationStateData) {
// Animation names.
String[] animations = new String[skeletonData.Animations.Count];
for (int i = 0; i < animations.Length; i++)
animations[i] = skeletonData.Animations[i].Name;
for (int i = 0; i < fromAnimation.arraySize; i++) {
SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
EditorGUILayout.BeginHorizontal();
from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
if (GUILayout.Button("Delete")) {
duration.DeleteArrayElementAtIndex(i);
toAnimation.DeleteArrayElementAtIndex(i);
fromAnimation.DeleteArrayElementAtIndex(i);
}
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.Space();
if (GUILayout.Button("Add Mix")) {
duration.arraySize++;
toAnimation.arraySize++;
fromAnimation.arraySize++;
}
EditorGUILayout.Space();
EditorGUILayout.EndHorizontal();
}
}
if (!Application.isPlaying) {
if (serializedObject.ApplyModifiedProperties() ||
(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
) {
asset.Clear();
}
}
}
}