mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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102 lines
4.5 KiB
C#
102 lines
4.5 KiB
C#
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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[CustomEditor(typeof(SkeletonDataAsset))]
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public class SkeletonDataAssetInspector : Editor {
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private SerializedProperty spriteCollection, skeletonJSON, scale, fromAnimation, toAnimation, duration;
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private bool showAnimationStateData = true;
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void OnEnable () {
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spriteCollection = serializedObject.FindProperty("spriteCollection");
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skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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scale = serializedObject.FindProperty("scale");
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fromAnimation = serializedObject.FindProperty("fromAnimation");
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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}
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonDataAsset asset = (SkeletonDataAsset)target;
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EditorGUIUtility.LookLikeInspector();
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tk2dSpriteCollection sprites = EditorGUILayout.ObjectField("Sprite Collection", asset.spriteCollection, typeof(tk2dSpriteCollection), false) as tk2dSpriteCollection;
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if (sprites != null)
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spriteCollection.objectReferenceValue = sprites.spriteCollection;
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EditorGUILayout.PropertyField(skeletonJSON);
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EditorGUILayout.PropertyField(scale);
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SkeletonData skeletonData = asset.GetSkeletonData(true);
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if (skeletonData != null) {
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showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
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if (showAnimationStateData) {
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// Animation names.
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String[] animations = new String[skeletonData.Animations.Count];
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for (int i = 0; i < animations.Length; i++)
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animations[i] = skeletonData.Animations[i].Name;
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for (int i = 0; i < fromAnimation.arraySize; i++) {
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SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
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SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
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SerializedProperty durationProp = duration.GetArrayElementAtIndex(i);
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EditorGUILayout.BeginHorizontal();
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from.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, from.stringValue), 0), animations)];
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to.stringValue = animations[EditorGUILayout.Popup(Math.Max(Array.IndexOf(animations, to.stringValue), 0), animations)];
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durationProp.floatValue = EditorGUILayout.FloatField(durationProp.floatValue);
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if (GUILayout.Button("Delete")) {
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duration.DeleteArrayElementAtIndex(i);
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toAnimation.DeleteArrayElementAtIndex(i);
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fromAnimation.DeleteArrayElementAtIndex(i);
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.Space();
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if (GUILayout.Button("Add Mix")) {
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duration.arraySize++;
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toAnimation.arraySize++;
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fromAnimation.arraySize++;
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}
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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}
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}
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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asset.Clear();
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}
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}
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}
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}
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