mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using System;
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using UnityEngine;
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using Spine;
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// TODO: handle TPackerCW flip mode (probably not swap uv horizontaly)
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public class SpriteCollectionAttachmentLoader : AttachmentLoader {
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private tk2dSpriteCollectionData sprites;
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public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
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if (sprites == null)
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throw new ArgumentNullException("sprites cannot be null.");
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this.sprites = sprites;
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}
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public Attachment NewAttachment (Skin skin, AttachmentType type, String name) {
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if (type != AttachmentType.region)
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throw new Exception("Unknown attachment type: " + type);
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// Strip folder names.
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int index = name.LastIndexOfAny(new char[] {'/', '\\'});
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if (index != -1)
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name = name.Substring(index + 1);
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tk2dSpriteDefinition def = sprites.GetSpriteDefinition(name);
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if (def == null)
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throw new Exception("Sprite not found in atlas: " + name + " (" + type + ")");
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if (def.complexGeometry)
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throw new NotImplementedException("Complex geometry is not supported: " + name + " (" + type + ")");
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if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
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throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name + " (" + type + ")");
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RegionAttachment attachment = new RegionAttachment(name);
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Vector2 minTexCoords = Vector2.one;
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Vector2 maxTexCoords = Vector2.zero;
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for (int i = 0; i < def.uvs.Length; ++i) {
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Vector2 uv = def.uvs[i];
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minTexCoords = Vector2.Min(minTexCoords, uv);
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maxTexCoords = Vector2.Max(maxTexCoords, uv);
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}
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bool rotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
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if (rotated) {
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float temp = minTexCoords.x;
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minTexCoords.x = maxTexCoords.x;
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maxTexCoords.x = temp;
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}
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attachment.SetUVs(
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minTexCoords.x,
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maxTexCoords.y,
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maxTexCoords.x,
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minTexCoords.y,
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rotated
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);
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attachment.RegionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
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attachment.RegionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
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attachment.RegionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
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attachment.RegionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
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float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
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float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
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attachment.RegionOffsetX = (int)((x1 - x0) / def.texelSize.x);
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float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
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float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
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attachment.RegionOffsetY = (int)((y1 - y0) / def.texelSize.y);
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attachment.RendererObject = def.material;
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return attachment;
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}
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}
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