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UnityMirror
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spine-runtimes
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spine-runtimes
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spine-cocos2dx
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NathanSweet
33a64f6f64
Images are premultiplied again in cocos2dx 3.2
...
C'mon guys, make up your minds! :)
2014-08-31 16:47:53 +02:00
..
2
Changed cocos2d-based runtimes to not apply contentScale.
2014-06-04 01:59:00 +02:00
3.0
PolygonBatch::flush crash fix
2014-08-27 21:02:53 +03:00
3.1
PolygonBatch::flush crash fix
2014-08-27 21:02:53 +03:00
3.2
Images are premultiplied again in cocos2dx 3.2
2014-08-31 16:47:53 +02:00