298 lines
8.9 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'dart:ffi';
import 'spine_flutter_bindings_generated.dart';
import '../spine_bindings.dart';
import 'animation.dart';
import 'mix_blend.dart';
/// TrackEntry wrapper
class TrackEntry implements Finalizable {
final Pointer<spine_track_entry_wrapper> _ptr;
TrackEntry.fromPointer(this._ptr);
/// Get the native pointer for FFI calls
Pointer get nativePtr => _ptr;
factory TrackEntry() {
final ptr = SpineBindings.bindings.spine_track_entry_create();
return TrackEntry.fromPointer(ptr);
}
int get trackIndex {
final result = SpineBindings.bindings.spine_track_entry_get_track_index(_ptr);
return result;
}
Animation get animation {
final result = SpineBindings.bindings.spine_track_entry_get_animation(_ptr);
return Animation.fromPointer(result);
}
set animation(Animation value) {
SpineBindings.bindings.spine_track_entry_set_animation(_ptr, value.nativePtr.cast());
}
TrackEntry get previous {
final result = SpineBindings.bindings.spine_track_entry_get_previous(_ptr);
return TrackEntry.fromPointer(result);
}
bool get loop {
final result = SpineBindings.bindings.spine_track_entry_get_loop(_ptr);
return result;
}
set loop(bool value) {
SpineBindings.bindings.spine_track_entry_set_loop(_ptr, value);
}
bool get holdPrevious {
final result = SpineBindings.bindings.spine_track_entry_get_hold_previous(_ptr);
return result;
}
set holdPrevious(bool value) {
SpineBindings.bindings.spine_track_entry_set_hold_previous(_ptr, value);
}
bool get reverse {
final result = SpineBindings.bindings.spine_track_entry_get_reverse(_ptr);
return result;
}
set reverse(bool value) {
SpineBindings.bindings.spine_track_entry_set_reverse(_ptr, value);
}
bool get shortestRotation {
final result = SpineBindings.bindings.spine_track_entry_get_shortest_rotation(_ptr);
return result;
}
set shortestRotation(bool value) {
SpineBindings.bindings.spine_track_entry_set_shortest_rotation(_ptr, value);
}
double get delay {
final result = SpineBindings.bindings.spine_track_entry_get_delay(_ptr);
return result;
}
set delay(double value) {
SpineBindings.bindings.spine_track_entry_set_delay(_ptr, value);
}
double get trackTime {
final result = SpineBindings.bindings.spine_track_entry_get_track_time(_ptr);
return result;
}
set trackTime(double value) {
SpineBindings.bindings.spine_track_entry_set_track_time(_ptr, value);
}
double get trackEnd {
final result = SpineBindings.bindings.spine_track_entry_get_track_end(_ptr);
return result;
}
set trackEnd(double value) {
SpineBindings.bindings.spine_track_entry_set_track_end(_ptr, value);
}
double get animationStart {
final result = SpineBindings.bindings.spine_track_entry_get_animation_start(_ptr);
return result;
}
set animationStart(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_start(_ptr, value);
}
double get animationEnd {
final result = SpineBindings.bindings.spine_track_entry_get_animation_end(_ptr);
return result;
}
set animationEnd(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_end(_ptr, value);
}
double get animationLast {
final result = SpineBindings.bindings.spine_track_entry_get_animation_last(_ptr);
return result;
}
set animationLast(double value) {
SpineBindings.bindings.spine_track_entry_set_animation_last(_ptr, value);
}
double get animationTime {
final result = SpineBindings.bindings.spine_track_entry_get_animation_time(_ptr);
return result;
}
double get timeScale {
final result = SpineBindings.bindings.spine_track_entry_get_time_scale(_ptr);
return result;
}
set timeScale(double value) {
SpineBindings.bindings.spine_track_entry_set_time_scale(_ptr, value);
}
double get alpha {
final result = SpineBindings.bindings.spine_track_entry_get_alpha(_ptr);
return result;
}
set alpha(double value) {
SpineBindings.bindings.spine_track_entry_set_alpha(_ptr, value);
}
double get eventThreshold {
final result = SpineBindings.bindings.spine_track_entry_get_event_threshold(_ptr);
return result;
}
set eventThreshold(double value) {
SpineBindings.bindings.spine_track_entry_set_event_threshold(_ptr, value);
}
double get mixAttachmentThreshold {
final result = SpineBindings.bindings.spine_track_entry_get_mix_attachment_threshold(_ptr);
return result;
}
set mixAttachmentThreshold(double value) {
SpineBindings.bindings.spine_track_entry_set_mix_attachment_threshold(_ptr, value);
}
double get alphaAttachmentThreshold {
final result = SpineBindings.bindings.spine_track_entry_get_alpha_attachment_threshold(_ptr);
return result;
}
set alphaAttachmentThreshold(double value) {
SpineBindings.bindings.spine_track_entry_set_alpha_attachment_threshold(_ptr, value);
}
double get mixDrawOrderThreshold {
final result = SpineBindings.bindings.spine_track_entry_get_mix_draw_order_threshold(_ptr);
return result;
}
set mixDrawOrderThreshold(double value) {
SpineBindings.bindings.spine_track_entry_set_mix_draw_order_threshold(_ptr, value);
}
TrackEntry get next {
final result = SpineBindings.bindings.spine_track_entry_get_next(_ptr);
return TrackEntry.fromPointer(result);
}
bool get isComplete {
final result = SpineBindings.bindings.spine_track_entry_is_complete(_ptr);
return result;
}
double get mixTime {
final result = SpineBindings.bindings.spine_track_entry_get_mix_time(_ptr);
return result;
}
set mixTime(double value) {
SpineBindings.bindings.spine_track_entry_set_mix_time(_ptr, value);
}
double get mixDuration {
final result = SpineBindings.bindings.spine_track_entry_get_mix_duration(_ptr);
return result;
}
MixBlend get mixBlend {
final result = SpineBindings.bindings.spine_track_entry_get_mix_blend(_ptr);
return MixBlend.fromValue(result);
}
set mixBlend(MixBlend value) {
SpineBindings.bindings.spine_track_entry_set_mix_blend(_ptr, value.value);
}
TrackEntry get mixingFrom {
final result = SpineBindings.bindings.spine_track_entry_get_mixing_from(_ptr);
return TrackEntry.fromPointer(result);
}
TrackEntry get mixingTo {
final result = SpineBindings.bindings.spine_track_entry_get_mixing_to(_ptr);
return TrackEntry.fromPointer(result);
}
void resetRotationDirections() {
SpineBindings.bindings.spine_track_entry_reset_rotation_directions(_ptr);
}
double get trackComplete {
final result = SpineBindings.bindings.spine_track_entry_get_track_complete(_ptr);
return result;
}
bool get isEmptyAnimation {
final result = SpineBindings.bindings.spine_track_entry_is_empty_animation(_ptr);
return result;
}
bool wasApplied() {
final result = SpineBindings.bindings.spine_track_entry_was_applied(_ptr);
return result;
}
bool get isNextReady {
final result = SpineBindings.bindings.spine_track_entry_is_next_ready(_ptr);
return result;
}
set mixDuration1(double value) {
SpineBindings.bindings.spine_track_entry_set_mix_duration_1(_ptr, value);
}
void setMixDuration2(double mixDuration, double delay) {
SpineBindings.bindings.spine_track_entry_set_mix_duration_2(_ptr, mixDuration, delay);
}
void dispose() {
SpineBindings.bindings.spine_track_entry_dispose(_ptr);
}
}