spine-runtimes/spine-cpp/src/spine/BoneTimeline.cpp

92 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
#include <spine/BoneTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/BoneLocal.h>
#include <spine/Property.h>
using namespace spine;
// Define static constants for BoneTimeline2
const int BoneTimeline2::ENTRIES = 3;
const int BoneTimeline2::VALUE1 = 1;
const int BoneTimeline2::VALUE2 = 2;
RTTI_IMPL_NOPARENT(BoneTimeline)
RTTI_IMPL_MULTI(BoneTimeline1, CurveTimeline1, BoneTimeline)
BoneTimeline1::BoneTimeline1(size_t frameCount, size_t bezierCount, int boneIndex, Property property)
: CurveTimeline1(frameCount, bezierCount), BoneTimeline(boneIndex), _boneIndex(boneIndex) {
PropertyId ids[] = {((PropertyId) property << 32) | boneIndex};
setPropertyIds(ids, 1);
}
void BoneTimeline1::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend, MixDirection direction,
bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(events);
Bone *bone = skeleton._bones[_boneIndex];
if (bone->isActive()) {
_apply(appliedPose ? *bone->_applied : bone->_pose, bone->_data._setup, time, alpha, blend, direction);
}
}
RTTI_IMPL_MULTI(BoneTimeline2, CurveTimeline, BoneTimeline)
BoneTimeline2::BoneTimeline2(size_t frameCount, size_t bezierCount, int boneIndex, Property property1, Property property2)
: CurveTimeline(frameCount, BoneTimeline2::ENTRIES, bezierCount), BoneTimeline(boneIndex), _boneIndex(boneIndex) {
PropertyId ids[] = {((PropertyId) property1 << 32) | boneIndex, ((PropertyId) property2 << 32) | boneIndex};
setPropertyIds(ids, 2);
}
void BoneTimeline2::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend, MixDirection direction,
bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(events);
Bone *bone = skeleton._bones[_boneIndex];
if (bone->isActive()) {
_apply(appliedPose ? *bone->_applied : bone->_pose, bone->_data._setup, time, alpha, blend, direction);
}
}
void BoneTimeline2::setFrame(size_t frame, float time, float value1, float value2) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + VALUE1] = value1;
_frames[frame + VALUE2] = value2;
}