mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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92 lines
3.8 KiB
C++
92 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/BoneTimeline.h>
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#include <spine/Event.h>
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#include <spine/Skeleton.h>
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#include <spine/Bone.h>
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#include <spine/BoneData.h>
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#include <spine/BoneLocal.h>
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#include <spine/Property.h>
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using namespace spine;
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// Define static constants for BoneTimeline2
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const int BoneTimeline2::ENTRIES = 3;
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const int BoneTimeline2::VALUE1 = 1;
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const int BoneTimeline2::VALUE2 = 2;
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RTTI_IMPL_NOPARENT(BoneTimeline)
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RTTI_IMPL_MULTI(BoneTimeline1, CurveTimeline1, BoneTimeline)
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BoneTimeline1::BoneTimeline1(size_t frameCount, size_t bezierCount, int boneIndex, Property property)
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: CurveTimeline1(frameCount, bezierCount), BoneTimeline(boneIndex), _boneIndex(boneIndex) {
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PropertyId ids[] = {((PropertyId) property << 32) | boneIndex};
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setPropertyIds(ids, 1);
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}
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void BoneTimeline1::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend, MixDirection direction,
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bool appliedPose) {
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SP_UNUSED(lastTime);
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SP_UNUSED(events);
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Bone *bone = skeleton._bones[_boneIndex];
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if (bone->isActive()) {
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_apply(appliedPose ? *bone->_applied : bone->_pose, bone->_data._setup, time, alpha, blend, direction);
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}
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}
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RTTI_IMPL_MULTI(BoneTimeline2, CurveTimeline, BoneTimeline)
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BoneTimeline2::BoneTimeline2(size_t frameCount, size_t bezierCount, int boneIndex, Property property1, Property property2)
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: CurveTimeline(frameCount, BoneTimeline2::ENTRIES, bezierCount), BoneTimeline(boneIndex), _boneIndex(boneIndex) {
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PropertyId ids[] = {((PropertyId) property1 << 32) | boneIndex, ((PropertyId) property2 << 32) | boneIndex};
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setPropertyIds(ids, 2);
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}
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void BoneTimeline2::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend, MixDirection direction,
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bool appliedPose) {
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SP_UNUSED(lastTime);
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SP_UNUSED(events);
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Bone *bone = skeleton._bones[_boneIndex];
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if (bone->isActive()) {
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_apply(appliedPose ? *bone->_applied : bone->_pose, bone->_data._setup, time, alpha, blend, direction);
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}
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}
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void BoneTimeline2::setFrame(size_t frame, float time, float value1, float value2) {
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frame *= ENTRIES;
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_frames[frame] = time;
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_frames[frame + VALUE1] = value1;
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_frames[frame + VALUE2] = value2;
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}
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