spine-runtimes/spine-cpp/src/spine/IkConstraintTimeline.cpp
2025-07-30 09:41:42 +02:00

150 lines
5.5 KiB
C++

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#include <spine/IkConstraintTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/IkConstraint.h>
#include <spine/IkConstraintData.h>
#include <spine/IkConstraintPose.h>
#include <spine/Property.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL_MULTI(IkConstraintTimeline, CurveTimeline, ConstraintTimeline)
IkConstraintTimeline::IkConstraintTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
: CurveTimeline(frameCount, IkConstraintTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
PropertyId ids[] = {((PropertyId) Property_IkConstraint << 32) | constraintIndex};
setPropertyIds(ids, 1);
}
IkConstraintTimeline::~IkConstraintTimeline() {
}
void IkConstraintTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(events);
IkConstraint *constraint = (IkConstraint *) skeleton._constraints[_constraintIndex];
if (!constraint->isActive()) return;
IkConstraintPose &pose = appliedPose ? *constraint->_applied : constraint->_pose;
if (time < _frames[0]) {
IkConstraintPose &setup = constraint->_data._setup;
switch (blend) {
case MixBlend_Setup:
pose._mix = setup._mix;
pose._softness = setup._softness;
pose._bendDirection = setup._bendDirection;
pose._compress = setup._compress;
pose._stretch = setup._stretch;
return;
case MixBlend_First:
pose._mix += (setup._mix - pose._mix) * alpha;
pose._softness += (setup._softness - pose._softness) * alpha;
pose._bendDirection = setup._bendDirection;
pose._compress = setup._compress;
pose._stretch = setup._stretch;
return;
default:
return;
}
}
float mix = 0, softness = 0;
int i = Animation::search(_frames, time, ENTRIES);
int curveType = (int) _curves[i / ENTRIES];
switch (curveType) {
case LINEAR: {
float before = _frames[i];
mix = _frames[i + MIX];
softness = _frames[i + SOFTNESS];
float t = (time - before) / (_frames[i + ENTRIES] - before);
mix += (_frames[i + ENTRIES + MIX] - mix) * t;
softness += (_frames[i + ENTRIES + SOFTNESS] - softness) * t;
break;
}
case STEPPED: {
mix = _frames[i + MIX];
softness = _frames[i + SOFTNESS];
break;
}
default: {
mix = getBezierValue(time, i, MIX, curveType - BEZIER);
softness = getBezierValue(time, i, SOFTNESS, curveType + BEZIER_SIZE - BEZIER);
}
}
switch (blend) {
case MixBlend_Setup: {
IkConstraintPose &setup = constraint->_data._setup;
pose._mix = setup._mix + (mix - setup._mix) * alpha;
pose._softness = setup._softness + (softness - setup._softness) * alpha;
if (direction == MixDirection_Out) {
pose._bendDirection = setup._bendDirection;
pose._compress = setup._compress;
pose._stretch = setup._stretch;
return;
}
break;
}
case MixBlend_First:
case MixBlend_Replace:
pose._mix += (mix - pose._mix) * alpha;
pose._softness += (softness - pose._softness) * alpha;
if (direction == MixDirection_Out) return;
break;
case MixBlend_Add:
pose._mix += mix * alpha;
pose._softness += softness * alpha;
if (direction == MixDirection_Out) return;
break;
}
pose._bendDirection = (int) _frames[i + BEND_DIRECTION];
pose._compress = _frames[i + COMPRESS] != 0;
pose._stretch = _frames[i + STRETCH] != 0;
}
void IkConstraintTimeline::setFrame(int frame, float time, float mix, float softness, int bendDirection, bool compress, bool stretch) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + MIX] = mix;
_frames[frame + SOFTNESS] = softness;
_frames[frame + BEND_DIRECTION] = (float) bendDirection;
_frames[frame + COMPRESS] = compress ? 1 : 0;
_frames[frame + STRETCH] = stretch ? 1 : 0;
}