2016-09-01 14:46:36 +02:00

173 lines
5.7 KiB
JavaScript

var meshesDemo = function(pathPrefix, loadingComplete, bgColor) {
var canvas, gl, renderer, input, assetManager;
var skeleton, bounds;
var timeKeeper, loadingScreen;
var skeletons = {};
var activeSkeleton = "Orange Girl";
var playButton, timeLine, isPlaying = true;
if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
function init () {
canvas = document.getElementById("meshesdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
assetManager.loadTexture("orangegirl.png");
assetManager.loadText("orangegirl.json");
assetManager.loadText("orangegirl.atlas");
assetManager.loadTexture("greengirl.png");
assetManager.loadText("greengirl.json");
assetManager.loadText("greengirl.atlas");
assetManager.loadTexture("armorgirl.png");
assetManager.loadText("armorgirl.json");
assetManager.loadText("armorgirl.atlas");
timeKeeper = new spine.TimeKeeper();
loadingScreen = new spine.webgl.LoadingScreen(renderer);
loadingScreen.backgroundColor = bgColor;
requestAnimationFrame(load);
}
function load () {
timeKeeper.update();
if (assetManager.isLoadingComplete()) {
skeletons["Orange Girl"] = loadSkeleton("orangegirl", "animation");
skeletons["Green Girl"] = loadSkeleton("greengirl", "animation");
skeletons["Armor Girl"] = loadSkeleton("armorgirl", "animation");
setupUI();
loadingComplete(canvas, render);
} else {
loadingScreen.draw();
requestAnimationFrame(load);
}
}
function setupUI() {
playButton = $("#meshesdemo-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
playButton.val("Pause");
playButton.addClass("pause").removeClass("play");
} else {
playButton.val("Play");
playButton.addClass("play").removeClass("pause");
}
}
playButton.click(playButtonUpdate);
timeLine = $("#meshesdemo-timeline");
timeLine.slider({ range: "max", min: 0, max: 100, value: 0, slide: function () {
if (isPlaying) playButton.click();
if (!isPlaying) {
var active = skeletons[activeSkeleton];
var time = timeLine.slider("value") / 100;
var animationDuration = active.state.getCurrent(0).animation.duration;
time = animationDuration * time;
active.state.update(time - active.playTime);
active.state.apply(active.skeleton);
active.skeleton.updateWorldTransform();
active.playTime = time;
}
}});
var list = $("#meshesdemo-active-skeleton");
for (var skeletonName in skeletons) {
var option = $("<option></option>");
option.attr("value", skeletonName).text(skeletonName);
if (skeletonName === activeSkeleton) option.attr("selected", "selected");
list.append(option);
}
list.change(function() {
activeSkeleton = $("#meshesdemo-active-skeleton option:selected").text();
var active = skeletons[activeSkeleton];
var animationDuration = active.state.getCurrent(0).animation.duration;
timeLine.slider("value", (active.playTime / animationDuration * 100));
})
renderer.skeletonDebugRenderer.drawBones = false;
$("#meshesdemo-drawbonescheckbox").click(function() {
renderer.skeletonDebugRenderer.drawBones = this.checked;
})
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
$("#meshesdemo-drawmeshtrianglescheckbox").click(function() {
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
})
}
function loadSkeleton(name, animation, sequenceSlots) {
var atlas = new spine.TextureAtlas(assetManager.get(name + ".atlas"), function(path) {
return assetManager.get(path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(name + ".json"));
var skeleton = new spine.Skeleton(skeletonData);
skeleton.setSkinByName("default");
var state = new spine.AnimationState(new spine.AnimationStateData(skeletonData));
state.setAnimation(0, animation, true);
state.apply(skeleton);
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
var size = new spine.Vector2();
skeleton.getBounds(offset, size);
return {
atlas: atlas,
skeleton: skeleton,
state: state,
playTime: 0,
bounds: {
offset: offset,
size: size
}
};
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta;
var active = skeletons[activeSkeleton];
var skeleton = active.skeleton;
var state = active.state;
var offset = active.bounds.offset;
var size = active.bounds.size;
renderer.camera.position.x = offset.x + size.x / 2;
renderer.camera.position.y = offset.y + size.y / 2;
renderer.camera.viewportWidth = size.x * 1.2;
renderer.camera.viewportHeight = size.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
if (isPlaying) {
var animationDuration = state.getCurrent(0).animation.duration;
active.playTime += delta;
while (active.playTime >= animationDuration) {
active.playTime -= animationDuration;
}
timeLine.slider("value", (active.playTime / animationDuration * 100));
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
}
renderer.begin();
renderer.drawSkeleton(skeleton, true);
renderer.drawSkeletonDebug(skeleton);
renderer.end();
}
init();
};